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The death of George Smith aboard a cruise ship on July 5th, 2005, is it another cruise ship suicide or foul play?

George Smith was an American man who, while on his honeymoon in 2005, was reported to have fallen overboard and drowned. Due to his remains never being located and the suspicious details of his apparent death the case remains unsolved.
Background
George Allen Smith was born on October 3rd, 1978. At the age of 26 he had been helping his family run their liquor store in Cos Cob, Connecticut. Described as clean-cut and smart, George was planning to take over the running of the liquor store once he had married his Fiancé, Jennifer Hagel.
Jennifer Hagel was 25 in 2005 and was about to begin a job as a third grade teacher, she had studied and graduated from Roger William's university with a Masters in Education the year before.
The couple had married in June 2005 in what friends and family described as a the perfect story-book wedding at the Inn at Castle Hill, Newport, Rhode Island. For their honeymoon, the couple had decided to take a Mediterranean Cruise.
The Cruise Ship
The Cruise Ship that the newlyweds would be travelling one was the 'Brilliance of the Seas', the ship is a 90,000 Ton, 292 meter cruise ship operated by Royal Carribean Cruises and in 2005 was operating the Mediterranean route between Italy, Greece and Turkey.
With over 850 crew and capacity for more then 2,500 passengers on board, the ship is a large hotel complex at sea. The trip that George and Jennifer Smith elected to take was the longest of the trips offered at the time by the company, a two week round-trip that took in several stops in Italy, Greece and Turkey along the way.
The Events of July 5th 2005
The couple had boarded the ship with thousands of others in Barcelona, just a few days after their wedding in late June. They were said to be very happy and quickly made friends with some other couples, notably fellow honeymooners Paul and Galina Kvitnisky who described them as normal down to earth people who were great to talk to.
The Cruise Ship was travelling off the coast of Turkey on the night of July 4th. The Kvitniskys and the Smith's reportedly had dinner before going to the Casino around 1-2am on the morning of July 5th. The Kvitniskys later said that George was a competent gambler and with his Breitling watch and prosperous appearance he fit right in.
While at the casino George met up with a friend he had made on the trip named Josh Askin, he was teaching him to play craps and Josh's friends, cousins Zachary and Greg Rozenburg joined them with their friend Rusty Kofman. This was apparently interrupted when George noticed a cruise ship employee was getting close with his wife.
Witnesses later said that a Croupier named Lloyd Botah had been showing Jennifer a lot of attention as the night went on. A fellow cruise ship employee said that the nature of their relationship wasnt known to him but that what he had seen certainly went beyond professional boundaries.
When the casino closed at 2:30am, George, Jennifer, Lloyd, Josh, Zach, Greg and Rusty all headed for the disco, sitting at a table together the group had been reportedly drinking absinthe that had been smuggled onboard when George got into an argument with Lloyd Botah about his conduct around Jennifer. The argument reportedly moved to the dance floor and Jennifer and George had a loud argument infront of everyone before she kicked him in the groin and stormed out of the disco.
Lloyd Botah then left to follow Jennifer while a clearly drunk George was helped back to the table by the others. Shortly after the men were seen helping an unsteady George out of the disco. The 5 men walked back to George and Jennifer's Stateroom but when George saw that Jennifer wasnt there he became annoyed and set off to search for her, the other men later said they waited in the room until George returned and the men continued to drink.
Clete Hyman, the man staying in the room next to George and Jennifer, reported that there was loud noises coming from the room next door around 3am, he later explained it sounded like a party or loud card game and had reported the couple previously on the trip for making a racket.
Josh Askin, Greg and Zachary Rozenburg and Rusty Koffman all claim they left George alone in his room shortly after this complaint was made, Clete Hyman says he saw only three men leave the room at that time through his peep hole.
Clete Hyman said he had then tried to return to bed but within a few minutes heard a loud thud, assuming someone had knocked something over or drunkenly collapsed he went to sleep.
Jennifer Smith was found passed out drunk and lying in a hallway in another area of the ship by several crew members and was helped back to her room around 5am, she said that George wasnt there and she slept for a few hours before then waking in the morning and going to a spa despite not knowing where he was.
When questioned later about this lack of concern for her husband, Jennifer explained that they had both slept in other staterooms at different times on the trip so she had assumed he had spent the night somewhere else.
Before she had finished her massage at the spa, Jennifer Smith was paged over the ships intercom and summoned to her Stateroom. Blood had been found smeared on the canopy of a lifeboat that lay beneath the rooms balcony by a passing passenger and the ships captain had wanted to check that neither her or her husband had been injured.
It was at this time it was discovered George was no longer onboard the ship and the alarm was raised.
Investigation
Jennifer Smith was taken ashore along with Josh Askin and they were both questioned by Turkish police within 24 hours of George's disappearance. Jennifer was found to have an alibi though it wasnt made public what this was other then the moment the crew members found her passed out in a hallway around 5am.
Josh claimed that he and his 3 companions had returned to their rooms and ordered room service before staying up to watch tv, the Turkish police found that while calls had been made around the time they said, no food was recorded as having been delivered to them.
Josh then reboarded the cruise ship to continue the journey while Jennifer immediately flew back to the U.S. It was 48 hours later that George was declared likely drowned at sea, his remains were never found.
Josh, Greg, Zachary and Rusty were all expelled from the cruise ship several days later when they allegedly raped a female passenger and taped it on a camcorder they had with them. The Italian Police investigated this and once they reviewed the footage declared that no rape had occurred and the men and their families were put on a flight home.
George's family arrived in Europe by the end of the week, appearing on tv appealing for information and passing out flyers to cruise ship passengers, they criticised openly at the time Jennifer's actions in flying home so quickly and not returning with them. Jennifer and George's family both stated at the time that they believed George had been murdered.
Later Developments
George's family found Jennifer becoming more distant and argumentative with them as the months went by, they said that she once became angry that they had used a cropped photo of George with Actress Tara Reid instead of a photo that included her for missing posters and badges.
In 2006 the Family hired a private investigator, the investigator claimed they had information that indicated a video tape existed showing Jennifer having sex with other men prior to the night of George's disappearance, this tape failed to be located but some in the family have alleged it is in the possession of Royal Caribbean Cruises.
Josh, Greg and Zachary later appeared on Geraldo Rivera and maintained the same story they had already told, Rusty didnt appear.
In late 2006, Jennifer Hagel accepted a $1.1million settlement from Royal Caribbean Cruises, this was far beyond the legal required amount of $70,000 at the time. George's family criticised Jennifer for accepting the money and took her and Royal Carribean to court over the amount of money and the circumstances of the settlement, they alleged Jennifer was trying to avoid details of sexual affairs that occurred onboard during the cruise being made public. Jennifer stated shortly after receiving the settlement that George likely died as a result of a drunken accident.
The FBI became involved shortly after George's disappearance and began a lengthy investigation which found evidence that the Turkish Police had missed. Blood stains were located inside the cabin as well as on the balcony above the lifeboat canopy. Most telling for the investigation was that the blood stain on the canopy was in the distinctive shape of a man, an unusual thing to be found in accidents on cruise ships, typically little blood is left when someone falls from a cruise ship at sea but this seemed to suggest George had already been bleeding badly when he had landed on the canopy and then had slipped off into the sea.
The FBI investigation officially ended in 2015 finding they couldnt rule in the case in any way and returned an open finding. George's family immediately began petitioning the courts to refer the case to a new jurisdiction in order for it to be investigated.
Theories
George Accident
George was heavily intoxicated according to witnesses and cctv from the cruise ship on the night of July 5th, it is possible like in many circumstances of deaths on Cruise Ships that he had stumbled over the Balcony railing and to his death before eventually sliding off of the canopy and into the sea. This is disputed by his family but supported by the accounts of Josh, Greg, Zachary, Rusty and Jennifer.
George Suicide
George may have been despondent about Jennifer leaving the Disco with Lloyd Botah on the night of July 5th, once he was alone in the stateroom and began to sober up he could have been overcome with grief at the failing of his marriage and considering the alleged other sexual partners she had on the trip likely had become depressed and jumped from the balcony, in the dark he may not have seen the canopy below and lay there injured or dead for some time before falling from it into the sea.
George Murdered
George may have gotten into an altercation with whichever of the men had remained behind on the night of July 5th, Clete Hyman has said only 3 left but never publicly identified who he didnt see leaving. George may have been attacked or robbed by the man who stayed behind only to die and then be thrown from the balcony in an attempt to cover up the crime.
It has also been alleged that he may have gotten into an argument with Jennifer due to her whereabouts not being publicly known while the Turkish Police have said they were satisfied her movements had been accounted for.
Lloyd Botah had also been suggested as a suspect in the case as he and George had already almost come to blows earlier that morning, his whereabouts on July 5th after leaving the Disco have not been made public.
Regardless of the circumstances of his murder, Georges family supports the theory he met his end through foul play and people close to him that night have answers.
Jennifer Later Developements
Jennifer later went back to being known as Jennifer Hagel, left the search in 2007 and went to work at the Michael J Fox Foundation for Parkinsons Research in New York. She then moved to Fairfield, Connecticut to work with Near and Far Aid, a non-profit that supports the homeless.
In 2009, Jennifer Hagel married Jeff Agne, a Financial Advisor who worked in Global Healthcare Equities for Pinebridge Investments. The couple went on to have three children as of 2015, Jennifer's family said they couldnt be happier that she has moved on with her life.
The Death of Greg Rozenburg
15 years after George was lost at sea, Greg Rozenburg was murdered on the doorstep of his home by an unknown perpetrator or perpetrators. Police in Davie, Broward County, Florida said in September of 2020 that they hoped their continued investigation into Greg's death might reveal more about George's.
Conclusion
George Smith's case remains unresolved, it has torn family and friends apart and set different jurisdictions investigations at odds with each other. Without his remains being found it's unlikely a satisfactory conclusion could ever be reached in this case.
What do you believe happened to George Smith on July 5th, 2005?
Wikipedia Link
News Article
Photo of Bloodstained Canopy below balcony
submitted by Armchair_Detectives to UnresolvedMysteries [link] [comments]

Mafia IV story idea

Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games.
However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeAngelo. (No relation to Tommy Angelo) His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeAngelo was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeAngelo involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are both discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. By the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeAngelo, who is later promoted to being a capo in 1985. However, unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end.
The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the PharaohsWooly Bully, King Crimson’s 21st Century Schizoid Man, Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real), Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night, Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick JamesGive It To Me Baby, Wham!'s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History.
Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis.
The years chronicled in the main gameplay segments are as follows:
1973
1975
1977
1979
1983
1985
1986
1987
1989
1990
1991
1992
Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeAngelo gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, or Lincoln. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/
Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by RichterTheRatman to MafiaTheGame [link] [comments]

Working Wise or Wizardly Working: how magic items affect the world

Magic items. Objects imbued with magic in order to make them better, or even gain a completely different function. But apparently the only places they exist are in monster hoards and adventurers' backpacks.
Realistically however, everyone wants things that are better at what they do. And eventually, people get what they want.
Today i will go over some objects that are useful outside of the context of adventuring, as well as how they might change the world around them. I will not mention artifacts, since those are one-of-a-kind objects with pre-established locations, usage, etc.
While the topic has always existed, Tasha's Cauldron has added a few interesting toys to our proverbial tool box, which makes this as good a time as any to take a look and
Much like in the Spells and Society post, the rarer an item the more amazingly powerful it must be to be worthy of mention. Actually i recommend reading that post before this one. Since a lot of magic items just allow you to cast spells for free, knowing which spells alter the world gives a good idea of which items can do the same.

Uncommon

+1 tools.
That's right, +1 tools. Not +1 weapons.
Consider a guard. How much of his time is actually spent fighting? A minute every other day? That's not getting a lot of use out of his sword. Even a soldier spends weeks marching, or months guarding a fort, and then only fights for a few minutes or hours. Even if a guard has a superb weapon that doubles his combat effectiveness, it only makes him 1% or 2% better at being a guard[1]. Given a choice of uncommon item, any guard and most soldiers would rather have a Weapon of Warning to prevent being backstabbed, ambushed or caught off-guard.
Now consider a lumberjack or miner. They spend several hours a day hitting trees and rocks. An enchanted axe, saw or pickaxe would see continuous use in their hands. Not only that, magic items are also described as being "at least as durable as a nonmagical item of its kind. Most magic items, other than potions and scrolls, have resistance to all damage". This means the +1 pickaxe would be far, far more resilient to wear and tear than a mundane one, potentially being passed down for generations. And with your miners and lumberjacks being more efficient, you need less of them. Which in turn means you get to have more guards.
Another noteworthy thing here is adamantine items. They deal automatic critical damage to objects and are much harder to destroy. In other words, they're great at chopping trees and ores, bending hot metal, cutting cloth, plowing a field, etc. All while having a fraction of the wear and tear.

Bags of Holding, Handy Haversacks and Portable Holes.
AKA your transporty boyes.
The bag of holding is an old favorite among players, and the reason is obvious: it has a million uses.
Most adventurers use it for carrying all their junk. The bad guys in the original Baldurs Gate game used bags of holding to smuggle whole shipments to and from their iron mine base with just one guy. One of my players once put a huge boulder in it, then flew up and dropped the boulder on an enemy transport ship. And let us not forget the classic Arrowhead of Total Destruction.
All of these are perfectly valid uses. Smuggling a small object is easier than smuggling a large object. Dropping huge objects from a high place turns anything that flies into a siege weapon. And the Arrowhead, while expensive, can deal with very large threats that could level a city.
But honestly, every merchant is a smuggler at heart. After all, as long as brigands roam the roads, there will always be a need to hide your valuables in an extraplanar space small enough to fit any orifice. Not only that, the bag allows you to dump a cart entirely and just ride to your destination much faster (and therefore, more safely).
Of course not every merchant can afford a bag of holding, so this brings about an interesting topic of inequality in your campaign. Some merchants can go from A to B faster and more safely on a horse, while the majority must go with a bull-drawn cart that is slow and vulnerable. And bags of holding don't even require attunement, so once you have one and your income soars you can get another, and another... Its a serious rich-get-richer situation, and you risk running all the mundane merchants out of business.

Broom of Flying.
I'm gonna start this one with saying that brooms of flying and carpets of flying are overpowered. They are consistently better than items of similar rarity that provide the same benefit, like boots and wings of flying. The reason here is, in my humble opinion, the same reason why Fireball deals more damage than any 3rd level spell and most 5th level ones: its iconic.
As for the item itself, its pretty much a permanent flying speed of 50 while carrying up to 200lbs, or 30ft. speed while carrying 201-400lbs. Its a deliveryboy's dream... except not.
You see, the broom of flying isn't just a hoverbike, its also a drone. You say the command word, and it flies up to a mile a way. Say it again, it comes back. In other words, the crazy wizard in his tower can just tie some money and a note on the broom and send it to a shop, then call it back once the shopkeeper has tied the groceries to it. Poor delivery boy just lost his job.
But wait, there's more! If the broom can fly on its own, can it plow a field? Can it spin an "animal" traction mill? The answer is: yes. But there's no reason to use magic where a common animal would do, unless its a crazy high magic setting or something.

Decanter of Endless Water
I think anyone can see how infinite water is broken as fuck[2]. But that's not all. By speaking the command word and pulling the lid, you can cause 30 gallons (136.4 litres) of water to pour out with enough force to push a 200 pound object 15 feet. This action can be repeated every turn (6 seconds), since a decanter of endless water has no limit on how often it can be used.
So a decanter is not just infinite water, but also infinite energy provided you have enough technology to build a mill. Even more energy if you activate the decanter in a high place and use gravity to give those 30 gallons even more potential.
Do keep in mind however that in 5e there must be someone using their action to activate it every turn. In previous editions however one could leave the decanter open and it would pour water constantly.

Hat of Disguise
This wee cap is not game-breaking for its great usefulness, but rather for its ability to fuck the world up. Any charlatan with a Hat of Disguise can walk into a bank, guild, ship, etc. and pretend to be anyone. Sure it doesn't happen often, but when it happens the crime spree is enormous. And while there are ways to work around disguised criminals, the fact people have to work around it is an issue in and of itself.
Societies based on trust pretty much can't function. Does everyone sign everything? Do people start using IDs? Do organizations start using items or employing animals that can see through illusions? Is there an industry for door frames that detect illusions?
Even without the hat, Disguise Self is still a 1st level spell. Yet somehow the sourcebooks have no mention of how the world might adapt to the idea that you can't trust people to be who they seem to be. And if anyone with access to 1st-level spells can walk up to the king without difficulties, you wont have kings for long.

Ring of Mind Shielding
A great item, if you're an asshole. Keeps people from sensing your evil alignment, keeps them from reading your evil thoughts, keeps pesky zones of truth from sensing your lies, and it even makes itself invisible so nobody can notice you're wearing the "i am evil" ring. It even keeps your immortal soul from going into eternal damnation!
One thing i always think of soul-trapping items is that they're a good way for evil people to avoid the afterlife. If you're good, you want to go to Celestia, Elysium, Arborea or Ysgard. Yet if you're evil, being stuck in a ring and talking to its wearer might be better than Baator, Carceri or the Abyss.

Sending Stones
Another classic, unfortunately the stones were nerfed and now can only Send to each other once a day.
Still, long range communication is nothing to scoff at. And while hiring someone to Send for you is cheaper, the stones provide more privacy and can be sent to far off corners of the world where you can't afford to station a caster full time.
Expect each mayor or baron to have one of these, while someone in the capital answers their "calls". Something of a royal secretary if you will. While magic items are expensive, shaving days off of your disaster response time can be the difference between having a kingdom and having ruins.

Rare

Bag of Beans
An often overlooked item, the BoB is crazy powerful. It has 3d4 beans, each of which can trigger a random effect. Notably they have a 10% chance of creating a random potion that lasts 30 days, a 10% chance of creating 1d4+3 eggs that can permanently raise an attribute by 1[3], a 9% chance of spawning a full on pyramid with a mummy lord and appropriate loot[4], and a 1% chance of leading anywhere.
Why bother with tomes when you can get twice as many stats from a bag of beans?

Helm of Teleportation.
1d3 castings of Teleport every day, plain and simple. That means 9 people can travel about 14 times in a week[5].
That's a lot of potential trading to be had for sure, but why stop there?
Say your kingdom spent tons of time and money training and equipping an elite unit. You wouldn't want them to spend 80% of their time on the road and 20% solving issues right? One rare item can make your 9-men unit five times more efficient.
Adventurers are in much the same boat: small group, lots of capital invested into their gear and training, yet they somehow spend most of their time going back and forth between adventures (until level 9 if they have a bard, sorcerer or wizard in the party, past 9 if they don't). It honestly amazes me that the Helm of Teleportation is not listed more often as a must-have party item.

Manuals/Tomes
For those unaware: there are 3 manuals and 3 tomes in the game, each increases an attribute by 2 when used and then loses its magic for 100 years.
The #1 item on any adventurer's to-get list, the existence of the tomes raises far more questions than answers. Who makes these? Why are they not mass produced? Can i get a magically accelerated demiplane, throw the books in and recharge them in a fraction of the time? Why do people not abuse the f*** out of them?
And when i mean abuse, i mean make smart use of them. Say a kingdom has, over the course of generations, acquired 5 or so tomes. Then the ruler reads them and becomes super smart/wise/popular. That sounds like the sort of thing that would make the whole realm prosper. Do it on an elven/dwarven kingdom and the ruler can read his tomes multiple times, granting him a godlike mind.
And that's without considering the idea of immortals. Or even high level druids. Any lich or vampire could become insanely powerful, not only from being able to use each tome a dozen times, but also from having eons to look for more or even craft them[6].
One thing i really like about tomes is watching the party decide what to do with them after spending the magic. Do they auction the books? Trade with some elf for favors? Give it to a friendly vampire?

Very rare

Candle of Invocation
For 4 hours clerics and druid of the proper alignment within 30ft can cast 1st level spells without using spell slots. In other words, crazy amounts of healing. Pop one after a battle and in a few minutes your whole army will be ready for more. Or pop it during a battle, and have the Healing Word the crap out of your troops from a safe-ish distance.

Carpet of flying, Peregrine Mask
Carpets of flying function much like brooms of flying, except they are faster or carry more weight (depending on size). They would be a strict upgrade, except they lack the drone function the broom has.
A peregrine mask provides a flying speed of 60, but has no carrying capacity. That means if you have a Powerful Build or a similar feature it can actually carry more than the carpets.

Cauldron of Rebirth
If there's one thing Tasha's Cauldron has brought us, its this cauldron.
It has some minor uses for scrying making potions, but here's the deal breaker: you put a corpse in the cauldron, fill it with 10gp worth of salt (200lbs.) and it casts Raise Dead on the creature.
Resurrection normally costs 500gp. worth of diamonds. With the cauldron it costs 10gp worth of salt. Sure there's a one week cooldown, but who cares? I see two scenarios here: either a resurrection every week is more than the local demand, or less than the local demand.
If its more than the demand, that means everyone who dies of unnatural causes and has 10gp to spare gets resurrected.
If its less than the demand, that means you're raising one person every 7 days. Depending on how high the demand is you could be making as much as 500gp a week, or 26k a year. Considering that the DMG says a Very Rare magic item costs 10.000-50.000 gold, the cauldron can pay for itself in under two years. Even if the math is way off for some reason, it is still crazy strong.
Honestly, this should be an artifact. Or at least have some heavy downside. The idea that someone over at Wizards of the Coast read this and said "Ah yes, 10gp resurrection, perfectly fine" simply boggles the mind.

Crystalline Chronicle
Speaking of items that make things cheap, 1d3 times a day this spellbook allows you to cast a wizard spell without material components of up to 100gp.
That means two spells on average, so let's take a look at a few good options: Continual Flame[7], Magic Circle (exactly 100!), Stoneskin (100!), Teleportation Circle and Astral Projection.
The ones that stand out here are Continual Flame and Teleportation Circle. Both cost 50 and have a huge demand in the world. Where a permanent TP circle would normally consume 18.250gp worth of materials over a year, it will now cost nothing[8].

Legendary

Staff of the Magi
This is, i think, the most powerful item in the game.
Has a bunch of charges, yadda yadda, here's the important part:
  1. When someone else casts a spell on you, you can use a reaction to absorb the spell. The staff then gains charges equal to the level of the spell it just ate.
  2. It can cast Plane Shift for 7 charges.
This means on an average day you get 16 charges, or two Plane Shifts, from the natural charge generation. But what if you could have someone cast spells on you without spending spell slots?
There are several monsters who can cast spells at will, too many to list. But there are also a few ways for players to do it. The first that comes to mind is the level 18 Wizard feature Spell Mastery, allowing any 2nd level spell. There's also the level 15 invocation Shroud of Shadow that allows infinite casts of Invisibility. Either case allows a duo to have infinite Plane Shifts a day, which is really powerful.
As usual, trade comes to mind. But with infinite charges you might as well start a tourism agency or a hotel and/or casino that brings in people from all planes. Yet what few people realize is that Plane Shift can be used offensively in order to permanently banish anyone to any plane. Infinite save-or-die effects.
You could also just settle for a fuckton of Shifts instead of infinite, and use a warlock or four-elements monk to convert their short rest resources into charges for the staff.
Now think of the possibilities and plot hooks. Mad king banishing dissidents, Red Queen style. Alternative death sentence. A high level wizard/warlock stranded somewhere because the guy who was attuned to the staff died or got separated from him. Random archdemon bringing an army to the Material Plane a couple demons a minute.

Notable mentions

These are items i left out, but which i will get yelled at in the comments if i "forget" about them.

Anything that creates energy
The truth is that a lot of magic items can do that. Fire for heating things, wind or water for pushing things, etc. For an energy source to be noteworthy it has to provide a considerable amount of continuous energy, without charges or daily limitations. Otherwise you might as well just use a regular water mill or a bull.

Alchemy Jug (uncommon)
It creates an amount of a liquid (beer, honey, etc) every day. It does nothing that cannot be done by an amount of workers, and for it to be world-altering we'd have to go into a lengthy math argument of how many labor hours of a bee farmer are needed to make a gallon of honey, and how that compares to the initial investment of hiring a wizard to make the item.
As a general rule, if something can be done mundanely it will be done mundanely. Let the casters focus on stuff where they have an infinite comparative advantage, like flying stuff, teleportation, resurrection, etc.

Cap of Water Breathing (uncommon)
It allows you to breathe underwater indefinitely. Can be great if you have important stuff to do underwater, and might enable interaction with sentient water folk. But in and of itself, not a world-altering item.

Horseshoes of Speed (rare)
Essentially +30 speed for hooved creatures, without requiring attunement. Honestly this item does not really fit this list, but i just thought the idea of pegasi flying real fast with these was worth mentioning. Sure a helm of teleportation outclasses it entirely for travel, but that's not useful in combat.
And i really want to play a centaur monk with these some day. Unfortunately the item description specifically says you have to have four equipped to benefit, so don't even think about it you satyrs and tieflings out there.

Lyre of Building (rare)
At a glance this looks like a regular magic items, with nothing too weird about it. Until you look at its spell selection and notice you can cast them as an action.
Mending normally takes a minute to cast, with the lyre its an action, and you can do it at will even without knowing the spell.
Fabricate takes ten minutes to cast, with the lyre its an action. That means once a day you can turn the ground under an enemy into a spiky cage, his sword into sword parts, etc. Until the lyre came about the only way to instantly cast fabricate was with a Wish, and that is a pretty good combat use of the 9th level spell.

Conclusion

To be quite frank, a lot of these item uses are a little niche and wont work in every setting. Then again, that that is never the goal with these posts. I hope i have provided you with at least a few interesting plot hooks and other crazy ideas, whether to amaze your players or ruin your DM's plans.

Notes

[1] There is a notable exception however. If your kingdom has a group dedicated to fighting monsters, some of which are resistant to nonmagic damage, then those guys should be prioritized. Not only does the +1 weapon double their damage output in this scenario, it also prevents your kingdom from losing special soldiers that are very expensive to train and replace.
[2] Stuff like constant abuse of Decanters of Endless Water are why in my setting there is a doomsayer cult that believes the world will be flooded some day. As they say it, every time someone activates a decanter, magically creates water, creates food and water, opens a portal to the Plane of Water, etc; the amount of water in the world rises just a bit. Given enough time, everything will be flooded by it. Unless someone like, puts a Sphere of Annihilation by the shore or something. But nobody said the cult has to be right.
[3] The bag has 3d4 beans. Each bean has a 10% chance of spawning 1d4+3 eggs. That means 7.5*0.1*5.5 = 4.125 raised stats, on average. Sure I'm assuming you'll pass the DC20 save every time, but with proper preparation its quite doable. Be near a paladin, get bardicly inspired, have someone cast Resistance, find ways to reroll a failed save, etc. Since the eggs last forever, you have all the time in the world to stack the saving throw in your favor. Or just use Portents.
[4] The mummy lord could have anything, even another bag of beans!
[5] Someone will say "but what about the chance of going off target? What if nobody has teleportation circles?" To that person i say: associated object. Get a pebble every time you're in a region, and you wont need a circle. Buy a bit of silk and you can teleport to any place along the silk road. Buy a used horseshoe and you can go all over the country. Now I'm just imagining this badass-looking special-ops soldier, clad in the finest plate, wielding a blazing blade, his cloak cackling thunder... and with a rusty-ass horseshoe tied to his helmet.
[6] And thus is born the legend of Swolomon the Buff. He was once a base vampire, who got stuck in a tomb for 4000 years with nothing but a Manual of Bodily Health and a Manual of Gainly Exercise. Now he's... selling supplements or something.
[7] See On Spells and Society linked at the top for why there's a near infinite demand for Continual Flame.
[8] You can even make two circles at a time, but there's some math about it. You have 3 charges, use 2, so you should always be with one to spare. Until you roll a 1 on the d3, and then its gone. After that whenever you roll a 1 without first rolling a 3 you'll have to pay the 50gp or let the circle go to waste. In other words, you'd be paying roughly 1/6 of the regular cost.
submitted by DungeonMercenary to DnDBehindTheScreen [link] [comments]

A Final Guide To Poker

Introduction
Seriously? Another poker guide? Surely we already have enough that describe optimal play. Well yes, but no . As those guides will get you 95+% of the way there, my goal was mainly just for fun, but it also allows me to share a few extra simple rules to get even more out of the game. For those who just want to know the strategy and no details you can skip until the TLDR. Before I lose your attention here are the new questions that I tackle (note: natural pair means a pair formed without the use of a joker)
  1. When dealt a starting hand with both a natural pair and 4 of a particular suit, should you keep the pair (go for 2 pairs, 3 of a kind, etc.) or keep the 4 of a particular suit (go for a flush)?
  2. When dealt a starting hand with both a natural pair and 4 cards of a straight, should you keep the pair (go for 2 pairs, 3 of a kind, etc.) or keep the 4 cards (go for a straight)?
  3. How much extra value does the card counting strategy bring in the higher-lower game?
Have These Questions Really Not Been Answered Yet?
While there are excellent guides on the overall strategy (see YANFLY) , one that calculate the odds of winning poker hands (u/PinoyEvan5), and one that calculates the expected returns of playing higher-lower (u/BillsHere1), there is still no full game solution. The probability of winning poker hands only matters when we know the expected returns of playing higher-lower for various multipliers. That is for a complete solution we need to combine and expand on the previous guides.
How Do I Answer These Questions?
I wrote code to simulate the games and then played them millions of times. For anyone interested, I wrote a ten page document that explains the entire process and shows the code. If anybody wishes to implement it themselves I can send you the R Markdown file if you DM me.
Results
Preliminaries
Before we an answer any of the questions, the first thing that needs to be done is to solve the expected value of playing the higher-lower game. Following past guides, we will be playing the 2 card higher-lower for 1000 chips. The optimal strategy is as follows:
Using this strategy, and implementing it in my higher-lower game, I ran 10 million simulations and got the following results for various multipliers (+/- gives the 95% confidence interval).
Question 1
Now that we know the expected returns of various multipliers we can figure out whether keep the pair or the 4 of a suit when dealt a starting hand with both. As there are many cases, I decided to again estimate these through running millions of simulations (see the document for details). In the end (got lazy with errors, but with this many simulations and a difference that wide should not be a problem), I got the following expected values to the various strategies:
In these situations you should GO FOR THE FLUSH
Question 2
The analysis for the straight is quite similar but here we need to consider that inside straight draws on open ended draws have different odds. Fortunately, keeping the pair is better in both cases so it simplifies our overall strategy. The following shows the expected value for going for a straight when you have 4 in a row (i.e. an open ended draw), which has a higher expected return than an inside draw
The difference here is not statistically significant and quite negligible. While one should be indifferent between the two from an expected return perspective, from a human perspective it is easier to remember that you go for the pair in all such situations.
In these situations you should KEEP THE PAIR.
Question 3
Question 3 is particularly interesting. A key part about playing the higher-lower game is that cards will not show up twice - this means card counting is a viable strategy. As has been pointed out in many guides, a simple card counting strategy is as follows:
The question is how much of a gain is this card counting? If the gain is small, then the player probably cannot justify using it if it adds extra time to playing. However, if the gains are large then it might be justifiable even if it slows down your ability to play. To test this I ran 10 million simulations using this card counting strategy for the x1 multiplier situation and go the following outcome:
The results are it adds about 1.3% to your expected return. Personally, I think using it adds well more than 1.3% to my playing time so for me personally counting cards is not a viable strategy. For extra analysis, I looked into a full solution card counting strategy (one that allows for cases when picking lower is better for a 7, picking higher is better for a 9, etc.), but these cases are so rare it adds essentially nothing (0.1% gain which is non significant).
Acknowledgements
Thanks to u/Aerdra for the crucial feedback and correcting an error in my code. This has now been corrected in both the post and document.
TLDR - Summary
Provides a summary of the optimal strategy for playing poker. Contributions added in this post are in bold, while all the rest was previously known in previous guides.
Poker Phase: General Strategy
Poker Phase: Tiebreaks
Higher-Lower Phase
In higher and lower you should play until the game ends either by losing, completing round 10, or passing the cap limit by using the following strategy:
Additionally, a +/- 1 card counting strategy can be used for additional gains of 1.3%. [A benefit which for most players is too small to justify the effort of card counting]
Happy Halloween! And grinding!
submitted by XtwoX to Granblue_en [link] [comments]

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Mission Impossible 6 Movie Collection / Vudu.


Outrageous Comedy Collection / MA.
( Me, Myself & Irene / Super Troopers / The Sitter / Let’s be Cops )


Planet of the Apes 9 Movie Collection / MA.


The Prophecy 5 Movie Collection / Vudu.
( The Prophecy / Prophecy II: God's Army / The Prophecy 3: The Ascent / The Prophecy IV: Uprising / The Prophecy V: Forsaken )


The Purge 4 Movie Collection / MA.


Scream Trilogy Collection / Vudu.


Rob Zombie Triple Feature (Bundle) / Movieredem / Vudu.
( House of 1,000 Corpses / The Devil's Rejects / 3 From Hell )


Resident Evil 6 Movie Collection / MA.


Rush Hour trilogy / MA.


Scary Movie Trilogy / Vudu.


Scorpion King 5 Movie Collection / MA


Scream Trilogy / Vudu.


Shrek The Ultimate Collection / MA.
( Shrek / Shrek 2 / Shrek The Third / Shrek Forever After / Shrek The Musical / Puss in Boots )


Star Trek Trilogy / Vudu.


Terminator 6 Movie Collection.
( The Terminator / Terminator 2: Judgment Day / Terminator 3: Rise of the Machines / Terminator : Salvation / Terminator: Genisys / Terminator: Dark Fate )


Tim Burton 4 Film Collection / MA.
( The Corpse Bride / Charlie and the Chocolate Factory / Beetlejuice / PeeWee's Big Adventure SD )
*All HD except PeeWee's Big Adventure is SD


Transformers 6 Movie Collection / Vudu.


Underworld Ultimated Collection HD / MA.




*********************\*
SD Bundle / MA or Vudu
*********************\*

4 Film Post-Apocalypse.
( Omega Man / Logan's Run / Dark City / I Am Legend HD ). All SD except I Am Legend is HD


5 film Nicalous Sparks Collection / MA.
( Message in a Bottle / A Walk to Remember / Nights in Rodanthe / The Lucky One / The Notebook HD ). All SD except The Notebook is HD


5 Film Collection / Vudu.
( Blazing Saddles / Caddyshack / National Lampoon's Vacation / Grumpy Old Men / Ace Ventura: Pet Detective )


6 Film Collection: Most Wanted Westerns / MA.
( Silverado / The Quick and the Dead 1995 / The Missing / Major Dundee / Geronimo an American Legend / The Professionals 1966 )


Adam sandler 4 movie collection / MA.
( 50 First Dates / Click / Mr Deeds / Big Daddy ).


Austin Powers Trilogy / MA.
( Austin Powers: International Man of Mystery HD / Austin Powers: The Spy Who Shagged Me / Austin Powers Goldmember ) All SD except Austin Powers: International Man of Mystery is HD


Jim Carrey 6 Film Collection / Vudu.
( Ace Ventura: Pet Detective / Ace Ventura: When Nature Calls / The Mask / Dumb and Dumber /
Yes Man + Liar Liar )


Men In Black 4 Movie Collection / MA


Samuel L. Jackson 4 movie collection / Vudu.
(Black Snake Moan / Rules of Engagement / Snakes on a Plane / Negotiator,The)


Sniper 8 movie collection / MA



********\*
TV Show
********\*

Batman Beyond Complete Animated Series / Vudu
Breaking Bad Complete Series / Vudu




****\*
ISO:
****\*

007 James Bond Roger Moore Collection Vol.2
007 James Bond ( Timothy Dalton ) The Living Daylights
Children of Men
Conan the Barbarian (1982)
Final Destination Collection
Soldier 1998
TinkerBell 6 Movie Collection
Tolkien




Movies Codes are from Blu Ray and UHD Physical Discs.
I EDIT Post for add more Movies sometimes.
All codes are tested before sending.
Comment on this post before messaging me.
Since I am working please be patient I will response in order when I got time thanks.
submitted by ll_JoMaLeX_ll to uvtrade [link] [comments]

Gambling Tips for Online

To gamble is to risk but there are options to help cut back the risk.
Set your limit
First and foremost important is to remember, gambling is for fun! Do not gamble if you cannot afford to lose. Have a specific amount set aside for gambling and stick to it. Don't borrow money to gamble and don't ever go past your set limit.
Take Frequent breaks.
Don't attempt to play at a casino if you are under stress, depressed or troubled in any way. All distractions can cause you to lose your concentration and obviously result in losses you may not incur otherwise. Bright lights and loud noises are created to the casinos benefit. If you are gambling online, ensure that you are not going to be distracted and if you are, stop play until another time.
Slots Tips
Tip #1. Always play the max coin amount on progressive slots. It is best to play max regardless of whether the slot is progressive or not but how painful would it be to hit a jackpot on less than max bet?
Tip #2. Know the payout schedule before sitting down at a slot machine. Just like in poker, knowledge of the odds and payouts is crucial to developing a good strategy.
Tip #3. If you are not having luck at a particular machine, then move on to another one. Don't play it all night, hoping for it to finally pay off.
Tip #4. Always ensure your bet registers in the machine prior to pulling the bar or hitting spin, you will not be given the max coin winnings if the machine doesn't record a max coin bet being placed.
Tip #5. Never leave your machine until you are done playing. There is no worse feeling that someone taking the machine you were playing at because you went for a drink or to use the restroom. Make sure you take care of personal business prior to choosing your slot. There are waitresses for drinks.
Blackjack Tips
Tip #1 The most obvious is to ensure you know the rules of blackjack. It is always a good idea to have a strategy when you play blackjack. All winning systems are based on a basic strategy which consists of statistically speaking, there exists only one best action a player can take for each of the possible hands he can receive versus each possible upcard the dealer may have.
Tip #2 Learn about the house rules of each casino, the better the house rules, the more money you can expect to win in the long run. And yes, house rules do vary between casinos.
Tip #3 Learn the proper way to use your bankroll. There are statistically proven methods to keep control of your balance and the amount of bet you should place based on your total bankroll.
Tip #4Never drink alcohol when you are playing and always leave the game once you start to feel fatigued. You may start to make mistakes that you won't even notice.
Poker Tips
Tip #1 The best tip for poker playing is to read up on the game play, the variants of the game and ensure you know the rules of the game.
Tip #2 When you first start, it is a good idea to sit out and watch the other players prior to starting your game. Watch how they bet and how much they bet.
Tip #3 As you advance as a player, learn how to bluff. You must know the game well and bluff only when you feel secure that the other players will not call your bluff.
Tip #4 It is also a good idea to try to play against less skillfull opponents. Obviously, you will have a better chance at the game if you have more knowledge and experience.
Tip #5 Most important is what many of us have heard before, "Know when to hold 'em and when to fold "em". Mistakes are made quite often in poker when players want to stick it out with hands that have no value. That is a guaranteed loss. And stick with the no alcohol while playing rule.
Video Poker Tips
Tip #1 Just as with poker, you must know the game of video poker. There is a wide variant of video poker games, with each having a different set of winning card combinations. It is a good idea to pay attention to whether or not a machine uses one 52-deck of cards or more than one. The more cards there are, the less likely the player will win.
Tip #2 There is no such thing as a loose or tight video poker machine. They do not operate on reels like a slot machine, each card has an equal chance of showing up on any hand.
Tip #3 Always play the maximum number of credits allowed on progressive video poker, if you hit a royal flush, you will want that jackpot.
Tip #4 Until you are a master player, play at the lowest coin denomination amount possible. This will give you more cash to play on and learn as you go.
Tip #5 It can be very helpful to play a handheld video poker game (like you can get at any store with board games), this will also give you experience and a good knowledge of how the games will play.

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submitted by shomesrobery to 2021safeMalaysiancasi [link] [comments]

Book Jon Moxley’s AEW World Championship Reign - Part 1: Welcome to the New World

Jon Moxley is a name many associate with AEW - after all he is their current reigning and defending Undisputed Champion of the World. However his reign has fallen flat. He has felt empty and like he’s missing something this whole time. I put it down to COVID. His champions coronation promo saw him say that the real champions were the fans, and he would fight for them. But when they were gone he felt empty. So as per the prompt, we will remove COVID-19 from the situation. So in a perfect world, this is how I would...
Book Jon Moxley’s AEW World Championship Reign - Part 1: Welcome to the New World
The events leading up to and including Revolution stay indictable. It was a good build with the Moxley joining The Inner Circle fake out and the mini-tournament that spanned across Bash at the Beach and the Jericho Cruise ship. The Dynamite after he makes the same promo about how the real champions are the fans and he will defend it for them. The week after he then has his list confrontation with Chris Jericho. Jericho and The Inner Circle stand in their private box above the fans, cutting a promo while Jon is in the ring. Jericho says it’s was a fluke and he wants a rematch. “We ain’t in the fed anymore Chris, I ain’t handing out rematches like candy”. Jon storms up and beats down on all of The Inner Circle, hitting Jericho with a Paradigm Shift through the table covered in popcorn and bubbly to the crowds roar. He then celebrates with the title among them.
Then at Blood and Guts, it’s The Elite vs. The Inner Circle. Once we’ve just entered The Match Beyond, with Cody finally leaving his cage to join the match, The Bucks lock him out. They call The Inner Circle to a truce as they beat the ever loving fuck out of Kenny Omega and Adam Page. They mug the two men, as Cody is forced to watch his best friends and the foundation of his company destroyed. The Bucks leave the structure and double team Cody on the outside. They then leave. The rest of The Elite put up a good fight but since it’s 5-3, they obviously lose to The Inner Circle.
Next week The Young Bucks come out to cut a promo stating what they did what they did. Simply, they don’t need The Elite. Well not they don’t need The Elite, because they are the elite, they don’t need the human Dusty Memorial, video game nerd and alcoholic. Since they’re EVP’s, they insert themselves into a match against Omega and Page for the tag titles next week. It’s just as good as Revolution, maybe even better as they both have even more passion within them to beat the others. In the end The Bucks hit More Bang for Your Buck and pin Hangman for the win. They are your new AEW Tag Team Champions.
After losing Blood and Guts to The Inner Circle, after his best friends Matt and Nick Jackson turning on him and Cody and Adam Page, after losing his AEW Tag Team Championships to Matt and Nick, Kenny Omega is at rock bottom. The week after losing the tag titles, he wrestles Darby Allin in that weeks main event in a TNT Championship tournament match. Kenny comes out to a lukewarm reaction while his opponent Darby Allin gets a huge pop as he rolls down the ramp on his skateboard. He jumps off the skateboard, through the middle ropes and rolls into the ring. Ringside member throws the skateboard back towards Darby and he kicks the match off hot with a skateboard assisted Dropkick!
Allin takes Kenny to the corner and hits a Hesitation Dropkick. He then hits a Snapmare and Springboard Meteora! Kenny is already dazed and the match has only gone a few seconds. Kenny goes for a lariat but Darby ducks and hits a Pele Kick followed by Rolling Youshi Tonic! 1......2.....Kenny barely kicks out. Darby then recovers in the corner while Kenny is flushed. Kenny regains his composure and begins to fight back. He hits a V-Trigger and starts to go back and forth with Darby. Darby however counters out of a One Winged Angel and hits a Backstabber followed by Coffin Drop. 1.........2.......3. Darby Allin advances.
Jon Moxley is interviewed by Tony Schiavone about his accolades thus far and his ultimate goal. Jon tells Tony that so far he’s done all he needs to do, and that’s kick ass. And by being the quintessential ass kicker, he got the AEW World Championship. Darby Allin, Chris Jericho, Pac, Kenny Omega - all have succumb to him. Tony asks if he sees himself as being morally correct. Jon responds with “I used to know a guy who often said: I’m not a bad guy, but I’m not a good guy. You know what he was? He was THE guy.” Moxley says how he is that guy in terms of accolades, being the king of the AEW mountain. Lastly he’s asked on who he thinks will be the first to step up to him. “I don’t know who they are, but they can kiss being able to walk for the week following goodbye is all I know.”
On the final episode of Being The Elite now that The Bucks are gone - we see Adam Page and Kenny drinking at a bar, the fall of The Elite never being so present. The episode ends when Kenny leaves the bar and heads to their car, and in the rain finds a pair of aviator shades resting on the seat of his car. He puts them on and we see a man we haven’t seen in a long time - The Cleaner. This clip is replayed on Dynamite with some higher quality. That same Dynamite the Casino Battle Royale is announced to take place on Dynamite to determine who will challenge Jon Moxley for the AEW Championship at Double or Nothing.
New rules are input - all 21 entrants will draw a card. The suit of their card will determine when they come out. Each suit come out in one batch at time intervals. For the first 5 entrants - all those entrants are of the Spades deck. Then entrants 6-10 will be of the Clubs deck, 11-15 the Diamonds and 16-20 the hearts. Everyone enters at 90 second time intervals with the Joker coming out last as the 21st entrant. The winner faces Jon Moxley for the AEW Championship at Double or Nothing. Jon Moxley cuts a promo the week before the Casino Battle Royale and roasts everyone of the possible people to win the match and face him. He comes at Jericho, MJF, Pac, but mainly Kenny Omega.
Spades:
1- The Butcher
2- The Blade
3- “Broken” Matt Hardy
4- MJF
5- Dustin Rhodes
Butcher and Blade start the match off. A tag team being 1 and 2 in these type of matches always draws a pop and the two go at it before the crowd explode for Broken Matt Hardy! We hear his old Impact theme and he walks down, finally broken, finally free. MJF follows suit and the boos rain down because as soon as he locks eyes with Hardy, he starts imitating he’s got a broken back and the crowd want him dead. Dustin Rhodes come out next and has a nice moment with Matt before they start fighting. Butcher and Blade then begin to team up and try and eliminate some people.
Hearts:
6- Jake Hager
7- Diamond Dallas Page
8- Billy Gunn
9- Tommy Dreamer
10- Sonny Kiss
Jake Hager comes out and tries to dump Dustin out immediately. They go back and forth before they eliminate each other brawling over the ropes. DDP then comes out to a big pop, followed by a big pop when Billy Gunn comes out, followed by another big pop when Tommy Dreamer comes out! Tour of the dads! DDP gives everyone a Diamond Cutter, and Gunn gives a Famouser to MJF. Sonny Kiss comes out and has a face off with Dreamer. Kiss then bashes Dreamer’s face into his ass like last year.
Clubs:
11- Shawn Spears
12- Joey Janela
13- Wardlow
14- Masato Tanaka
15- Jimmy Havoc
Break from the comedy as Shawn Spears comes out and we’re getting serious. Spears takes out Billy Gunn as soon as he walks in, takes out DDP, goes to eliminate Dreamer but Dreamer gets out and fights back. Joey Janela and Dreamer have a hardcore brawl, Wardlow comes out to help MJF and they fight with Butcher and The Blade. Throwback spot, as Masato Tanaka comes out! Jimmy Havoc comes out, and joins the Dreamer and Janela fight. They use a couple weapons, before Havoc knocks a kendo stick over the head of Janela, before hitting an Acid Rainmaker to Dreamer and he falls through a table as he falls out!
Diamonds:
16- Brodie Lee
17- Jeff Cobb
18- Michael Nakazawa
19- Lance Archer
20- Kenny Omega
Brodie Lee gets a huge pop when he enters, making his AEW debut tonight. He comes in and Discus Clothesline’s everyone, before dumping out Sonny Kiss. Butcher and The Blade go to eliminate Brodie Lee, but Lee gets out. Butcher and Blade turn around and are tossed out by Wardlow and MJF. Jeff Cobb comes out and has a monsters brawl with Brodie Lee. Cobb and Lee take down everyone in the ring, and then - Michael Nakazawa. He comes out and looks at Cobb and Lee, side to side, oh boy he’s made a mistake. He undoes his thong and does his general antics before Lance Archer comes out making his AEW debut! Archer, Cobb and Lee all surround Nakazawa. Oh Jesus he chose the wrong day to be a human. Wardlow then walks in and to every direction he looks, a monster surrounds him. He then walks through a gap and simply dumps himself out to avoid harm. Then all the monsters have a huge fight. Final entrant before Joker and it’s who we’ve all been waiting for, it’s Kenny Omega.
Joker:
21- Chris Jericho
Jericho walks out with the Joker card in hand, as Pyro shoots off around him. Jericho nails a Judas Effect to Masato Tanaka who collapses to the outside. Jimmy Havoc and Joey Janela bring a ladder into the ring and take down everyone. Janela climbs to the top of the ladder and goes for a Diving Elbow to a pile of people below him, but Jimmy Havoc from behind climbs up and locks in a barbed wire bat assisted choke hold! Then everyone below team up to push them to the outside! Broken Matt Hardy and Chris Jericho have a fight, and Jericho wins, tossing out Hardy.
Eight remaining in the ring and finally after everyone hit their finishers, Wardlow is tossed out, followed by Lance Archer eliminating MJF with a Razor’s Edge to the outside, into Wardlow. Kenny Omega eliminates Shawn Spears with a mighty V-Trigger and he starts to have a great contest with Jeff Cobb. However now it’s Jericho teaming with Jeff Cobb as they’re Inner Circle buddies. They both team up to eliminate Lance Archer. Jericho then thinks “right, Cobb’ll just throw himself out won’t he?” Jericho then berates Cobb to get out, let him win - TOUR OF THE ISLANDS FROM COBB!! Kenny Omega picks Jericho up and it’s Double or Nothing 2019 all over again.
Omega and Jericho start to go at it. Jericho throws a Judas Effect but Omega ducks and throws him out. Omega then looks down at Jericho and gets his win back from him. Jeff Cobb and Kenny Omega are the final two left standing and they go at it. Cobb uses his amazing strength to nearly eliminate Kenny so many times but he fails each time. Omega then manages to get Cobb up on his shoulders, One Winged Angel! Huge pop at this as Omega v-triggers Cobb out to win the match. After the match Jon Moxley walks out. He walks up to Omega and holds his title high.
On the go home show, Omega then comes out with Michael Nakazawa, Riho and Adam Page behind him. Omega is in a white t-shirt and his tights. The foursome stare down Moxley and he tells Moxley that this isn’t the old him - this is the best him. “I have got this group of guys by my side and my lover back in Japan standing with me. I got rid of those punk ass bitches Matt and Nick, I got rid of everything from my recession era - all I need now is your AEW Championship.” The two close the show with a gigantic stare down before Double or Nothing.
Double or Nothing 2020:
Jon Moxley (c) vs. Kenny Omega - AEW World Championship
Kenny enters first. It starts with a video playing on the titantron of a montage of Kenny’s road to being led here as a version of Devil’s Sky plays. It features his friendship with Kota Ibushi, Michael Nakazawa, Riho, Adam Page and finally leading him to this moment. It finishes with a quick recap of their beef over the past few months. Jon won the first time - but that wasn’t an official match in the record books. Kenny has everything to lose going in here. It’s Double...or Nothing.
We hear an angelic voice singing the same “hoooohhhhhooohhh” on repeat as Kenny slowly rises on an elevator. During this the angelic voice is mixed with the pounding beat of the Terminator 2 soundtrack. Finally all sound stops, and Kenny walks forward. LittleVMills is on the side of the stage singing Battle Cry live from the opening piano notes to him roaring “The Best...BOUT...MACHINE” and we’re finally able to see Kenny. He steps forwards as pyro shoots through the sky, as he awaits his biggest match in AEW.
Jon Moxley makes a big entrance too as we see his entire journey from the limo to ringside with the title slung over his shoulder. He rolls into the ring and leans back like he did at Double or Nothing 1, and the match is on. Straight away Kenny hits a V-Trigger and the two start throwing punches at each other. It’s hog wild to begin with. Kenny hits a tight rope knee drop to Mox. Mox ducks a lariat and hits a Neckbreaker to Omega! Omega runs into the corner with a Corner Back Elbow! Omega then vault jumps to the top turnbuckle, Moonsault by Omega!!!
Omega runs the ropes but Mox ducks his attack and catches him with a TKO! Moxley hits an Inverted Atomic Drop and goes for a Neckbreaker but Omega gets out and connects a Superkick! He hits a Rope Run Diving Knee Strike! 1.......2.....Kick Out by Mox! Mox rolls to the outside to recover. Omega goes for a Calf Kick through the bottom rope but Mox catches him with a European Uppercut! Mox rolls back into the ring and hits a Snake Eyes to Omega! Omega lays on the apron now as Mox stomps him viciously through the ropes.
Omega gets back up and goes for a Slingshot Spear but Mox catches and hits a Draping DDT!!! 1.....2.....Omega gets his foot on the ropes!!! Mox pulls Omega up. He goes for a Vertical Suplex but Omega reverses into a DDT!! Omega hits a Shin Breaker followed by running the ropes and hitting a Bicycle Kick! Omega goes to do the the finger gun taunt but Mox having none of it, Running Brainbuster from Mox! He looks like he’s gonna cover but Omega spins around into an Armbar. Mox pulls Omega up and hits a Spinning Sit-out Powerbomb! 1.......2......Kick Out!!!
Mox gets Omega up and plants him on the top rope with an Atomic Drop. He leaves him laying there as he dives from the middle rope with a Clothesline to Omega! Omega falls to the outside. Mox rolls out there and throws him into the steel steps. Mox goes for a Kitchen Sink but Omega dodges and Mox’s knee goes splat. Omega rolls back into the ring but immediately goes flying with a Tope Con Hilo! He goes for a Exploder Suplex into the barricade but Mox gets out, Spear into the barricade! Mox could easily win by Countout here but he wants to win properly and most of all hurt Kenny some more.
He throws Kenny back into the ring but Kenny Superkick’s him off the apron. Kenny rolls to the outside and buries Mox under a pile of mats from the floor. He then hits a Springboard Double Foot Stomp onto Mox! Now he throws him back in. Omega hits a German Suplex and lines up a V-Trigger. He jumps for it but Mox dodges and hits a Piledriver! 1.........2......KICK OUT!!! Kenny gets up. Mox connects a Bicycle Kick and goes for a Butterfly Suplex but Kenny counters midair into a Frankensteiner! 1........2.....Kick Out!!
Omega throws elbows at Mox before Irish whipping him into the corner. Mox gets his foot up before he hits the corner, then grabs Omega and hurls him into the corner. He connects a Kitchen Sink and goes for a Paradigm Shift but Omega gets out and hits a Butterfly Piledriver! 1........2......Mox Kicks Out!!! Mox goes for a Lariat but Kenny ducks and hits a Basement Dropkick. Kenny goes for an attack but Moxley catches with a Kneecap Brainbuster!!! Mox goes for a Piledriver but Omega slides out and hits a Rolling Fireman’s Carry Slam + Moonsault combo! 1..........2........MOX KICKS OUT!!!
Mox gets back to his feet and dumps Kenny to the outside. Kenny goes for a Hanging Soccer Kick but Mox ducks and hits a Belly to Back Suplex from in the ring onto the apron to Omega! Omega looks like he’s not gonna get up for 10 but he manages to get on the apron and connect a Springboard Missile Dropkick while Mox was posing! Kenny hits a Cross-Legged Fisherman Neckbreaker! He goes for a Superkick but Mox twists him around and hits an Exploder German Suplex into the corner! Mox connects another Kitchen Sink! He goes for a Paradigm Shift with Kenny’s feet hanging off the top ropes, but Kenny gets out and sits on the top turnbuckle.
He then jumps from the top ropes onto the actual rope and hits a Moonsault to Mox! Mox lays on the second rope which lines up a V-Trigger from Omega! Omega then hits Croyt’s Wrath!!!! 1..........2.......KICK OUT!!! Mox rolls to the outside and walks up the ramp. Kenny runs for him he’s caught by a Bicycle Knee and Paradigm Shift onto the steel! Both men can barely get up but they do so. Kenny then hits a Kotaro Krusher on the ramp! They both rush back to the ring.
Mox scoops Kenny up and charges into the corner. Mox hits a Scoop Slam followed by a Death Valley Driver! He then hits a Dragon Suplex! He runs at Omega for another attack but Omega catches and hits a Pumphandle Dr. Wiley’s Bomb!! 1..........2.....Kick Out!!!! Mox gets up and throws elbows at Omega. Mox finally connects a Paradigm Shift! 1............2........KICK OUT!!!! Omega hits another Kotaro Krusher followed by a massive V-Trigger! He gets Mox up for the One Winged Angel but Mox gets out and hits a Neckbreaker as he comes down. Mox goes for a Running Knee - Omega catches - MOXLEY LIFTS HIM UP INTO A PARADIGM SHIFT!!!!!! 1.............2...........3!!!!
Jon Moxley defeats Kenny Omega to retain the AEW World Championship (33:41)
Brian Cage won the Casino Ladder Match, and so has a match with Jon Moxley for the AEW World Championship set in stone. It’s announced to take place at Fyter Fest. Taz cuts a promo hyping up Cage and how dominant he is. Jon Moxley interrupts saying to Cage - “the only reason you’re here is because everywhere else your piss would melt the cup.” The Machine then attacks him with a Lou Thesz Press, raining down closed fists. Moxley rolls him over and lays in some shots of his own. Taz pulls his client off and takes him away, meanwhile Cage shouts profanities at Jon. Jon raises his AEW World Championship in triumph.
The next week we see a video package we would of seen when Cage was in Lucha Underground; of him throwing giant tires around, beating up gangs of thugs, and training like the machine he is. This can all be filmed at Cody’s wrestling school. At the end of the video he says the famous line “I’m Not a Man, I’m a Machine”. Meanwhile Taz is showing up on Dynamite, confronting and calling out Moxley. Moxley responds to Taz saying he’s got his own manager to help him in the fight against Cage. And similarly to Taz/Cage, this manager is fairly similar to Moxley. He is also a famous anti-hero, who chose to not go to the other company. Taz will learn very soon who he is, if he keeps bugging him.
June 10th edition of Dynamite - Cage and Moxley have a sit down interview with Jim Ross. Both men are strapped in chairs under chains, meaning they are forced to stay apart from each other. Jim Ross firstly asks Moxley what he thinks of Brian Cage. Moxley puts Cage over first by saying he is probably the strongest and biggest guy in AEW, but that don’t mean two shits when he’s fighting Jon motherfuckin Moxley. Mox is the toughest son of a bitch in AEW, and the most crazy. “You may be a machine, but I have fought men similar to you (Brock Lesnar at WrestleMania 32) and I didn’t fear em’ whatsoever because I’m fearless.” This births the tag line “Madman vs. Machine.” Moxley is then asked about who is manager is. Moxley responds it’s up to Taz if he wants to find out. Taz says Moxley’s manager is irrelevant, because he could have an entire army in his corner and they still couldn’t stop “The Machine” Brian Cage.
The Exalted One begins to hold Dark Order meetings where they discuss Jon Moxley and Brian Cage. Mr. Brodie Lee says that he should be AEW World Champion right now, and that the title should be with The Dark Order. Evil Uno tells Mr. Brodie that he got some information on speculated candidates for who can be in Moxley’s corner. Brodie cuts him off by grabbing him by the tie, and pulling him in for a punch on the nose. “What a mark...” Lee says as he sits back down. Everyone else then murmur in agreement when Lee says that. “YOU WILL NOT MUMBLE AT MY SPEECH - I AM TO BE RESPECTED.” They all laugh in fright. “Better.” The meeting ends when the lights go out and we hear the sound of a crow squawking.
Next week Moxley does his own training video package where he beats up a punching bag with a black baseball bat. Brian Cage then makes the challenge to Jon Moxley, Machine’s Rules Match. The rules are: for the entire week before Fyter Fest, Monday to Sunday, both Moxley and Cage have to do Cage’s training routine. As soon as the sun bursts out, you have to start training, and you only stop when nightfalls. And this being Florida in June, you’ll be training for a long time, in absolute heat. This is how Cage lives, and if Mox trains like this for a week, they’ll both be in peak physical condition for the match. Moxley accepts, and neither show up on the go home because they’re training.
Fyter Fest 2020:
Jon Moxley (c) (with ???) vs. Brian Cage (with Taz) - Machine’s Rules Match for the AEW World Championship
Both guys enter out looking real jacked due to their recent training. Taz is the backing man of Cage of course, meanwhile Moxley comes out solo. The UK crowd at Wembley Arena are loving Jon as he walks out through their seats, stopping every once in a while to celebrate with the title with a nearby fan. Justin Roberts asks him where his manager is, and Moxley says he’ll come when he comes. Moxley then goes to take off his jacket, and once he turns around HE SPRINTS AT BRIAN CAGE WITH A LOU THESZ PRESS!!! THE BELL FRANTICALLY RINGS!!! The commentators jump out their seats at the sudden attack and begin to call the action.
Moxley let’s rest when Aubrey demands so. He then looks at The Machine Lynn on the floor. CAGE KIPS UP!! Brian flexes, then hits a Scoop Slam to Moxley! Cage then takes Moxley down with a Lou Thesz Press! HE PULLS HIM OFF THE GROUND INTO A DEADLIFT SUPLEX!! Cage lands in a seating position and looks at a nearby camera, pointing to his biceps. Cage flexes his muscles while Taz looks for a mic. He grabs one but the fans immediately start booing. Moxley slides out and grabs it out of his hands. “Save everyone a headache.” HE BONKS TAZ ON THE HEAD WITH THE MIC!! Taz stumbles back into the announce desk.
Mox rolls back in but he’s caught by Cage. CAGE HITS HIM WITH A POWERBOMB INTO THE TURNBUCKLES!! Cage lariats Mox head off and scales the ropes. FIVE STAR LARIAT - MISSES!! MOXLEY LOCKS IN A FUJIWARA ARMBAR!! Jim Ross screams about Cage’s formerly torn bicep and how much pain he must be in. The Machine displays this with his facials. “Any man would give up at this moment...(as Cage rises out) but he’s not a man, THIS IS A MACHINE!” shouts JR as Cage pulls himself out. CAGE HITS A F’N 5!! HE FLIES WITH THE FIVE STAR ELBOW DROP FROM THE TOP ROPES!!! 1.........2........KICK OUT!!!
Cage pulls him up and goes for a TORNADO CLAW - BUT MOXLEY KICKS HIS BICEP WHILE HE’S SPINNING!! LARIAT BY MOX!! Jon then picks him up and hits A RUNNING BULLDOG, CAGE LANDING ON HIS ARM! They roll to the outside. Moxley goes for a Standing Kimura, but Cage with a HIP TOSS ON THE FLOOR!! BRIAN CAGE THEN HITS A GERMAN SUPLEX TO JON INTO THE GUARDRAIL!! The guardrail shakes at the hit and the fans feel a Moxley-covets guardrail on their laps. Taz meanwhile sets up a chair for Cage. CAGE THEN HITS ANOTHER GERMAN SUPLEX ON THE OUTSIDE ONTO THE UNFOLDED CHAIR!! Cage rolls back in to taunt while Moxley lays dead. He eventually crawls to the apron.
Jon lumps his body onto the apron and grabs the second rope to get up. No time to waste though as CAGE BRINGS HIM IN WITH A DEADLIFT SUPLEX INTO THE RING!! CAGE COVERS - 1............2.......KICK OUT!! Cage pulls him up and hits a a CURB STOMP!! He then tries for the CHAINLINK - BUT MOXLEY GETS OUT!! JON HITS THE MACHINE WITH A MONEY CLIP!!! MOXLEY IS COMING BACK BABY. He starts to stomp on the arm so Cage can’t hit the Weapon X. Cage still tries for it though and fails, and IS THEN HIT BY A RUNNING BULLDOG!! MOXLEY GOES FOR THE DRILL CLAW!!! CAGE COUNTERS INTO HIS OWN DRILL CLAW!! 1..........2........KICK OUT!!!!
Cage throws MOXLEY into the ropes and runs for a Tiger Feint Kick - BUT MOXLEY SPINS AND REBOUNDS WITH THE (wacky line...). MOXLEY LIFTS HIM UP WITH A OVERHEAD BELLY TO BELLY SUPLEX!! Cage rolls out, but MOXLEY THEN DIVES OUT AFTER CAGE WITH A SUICIDE DIVE!! PARADIGM SHIFT ON THE FLOOR!! They both lay dead. Cage gets up and crawls in, but Jon is still down. Taz screams for the ref to start counting and so they do. But it’s cut off...the arena is in darkness. “Could...this be Moxley’s mystery manager?” The fans start to get loud as a spotlight moves to the entranceway. Then...crow’s squawk...
Jim Ross has a hernia on commentary with enthusiasm, “GOOD GAWD TONY, DO YOU SEE? DO YOU SEE HIM? ITS THE STINGER!” STING HAS ARRIVED! He makes his march down the ramp with a baseball bat in hand. He marches down and points the bat at Taz, who shakes his head in fear. Taz tries to console him - WHAM!! BAT SHOT TO THE MIDSECTION!! He throws Taz in the ring and LOCKS IN A SCORPION DEATH LOCK!!! MOXLEY SLITHERS UP BEHIND AND HITS A KICK TO THE MIDSECTION - PARADIGM SHIFT!!!! 1...........2...........3!!!! JON MOXLEY HAS RETAINED THE AEW WORLD CHAMPIONSHIP - BUT ALSO NOTABLE - STING IS ALL ELITE!!!
Jon Moxley defeats Brian Cage (21:12)
With Fyter Fest in the rear view mirror, a lot of questions are left unanswered about Jon Moxley - and also his new manager. Or even is it his manager? Are they just friends? Was it a one off? Is Sting going to show up again? All of these are answered on the next Dynamite, back in the States. Moxley firstly thanks the United Kingdom fans for being crazy sons of bitches, “I had a great time with y’all.” He addresses the appearance of Sting, and answers the questions I just proposed. “I needed a buddy heading into Fyter Fest, and Sting was my best choice.” - actually, I’ll let the man speak for himself.” Sting then enters out.
However, he isn’t “Sting” - he’s Steve Borden. Literally, the make up has been washed off. Steve takes the mic, wearing his finest three-piece suit and shades, the other hand holding his bat. Sting says he’s not here out of vendetta for the fed, he’s not here to push himself to the moon - he’s 61 years old. But after being let go, he’s found a place to put that piece of his heart that belongs to wrestling. His real home is with his family, but his heart will always belong to pro wrestling from a professional standpoint. He’s got a lot of friends here, and he gets the hype. He wants to hang with his buds and watch the new generation unfold.
The week after we get a #1 Contenders Match for the AEW World Championship between the #1 and #2 on the Power Rankings - Darby Allin and Lance Archer. Allin wins to become the number 1. Darby Allin is then confirmed to be Jon Moxley’s opponent for Fight for the Fallen next week. Allin had recently gone through most of the TNT tournament but was eliminated by Cody due to some Archer interference. How he got his win over Archer, who goes berserk after the match. Afterwards Moxley and Sting come out to shake hands with Allin. The show hands with the shot of Sting and Darby Allin shaking hands ahead of Fight for the Fallen.
Fight for the Fallen opens with a Darby Allin promo. He films it in the style of his normal promos, but has a clear message. He starts by telling Mox the David Starr line: “going from one billionaire to another isn’t a paradigm shift, sounds like the same fucking thing to me.” He then tells Mox his days of making barely a buck off of nearly dying in the ring have been dead for 10 years, but Allin this time last year was living that life. Jon spent the decade in cozy McMahonLand getting a million dollar salary, before he somehow changed the landscape by collecting an even bigger salary. Mox knows the struggle Allin lives, but he’s forgotten it. He’s not an anti-hero rebellious badass, he’s a corporate shill.
Later on, Mox then cuts a promo responding to Allin. Jon says he hasn’t gotten soft, he hasn’t forgotten the struggle. Mox says he worked his damn ass off to get to be World Champion. He fought off the entire Inner Circle. Darby Allin got a single win and had to steal David Starr’s line. When Mox says they aren’t in the same league, he means it. But now Allin wants to talk big. He wants Mox to get down and dirty, live that CZW life he lived, he’ll do so. “Darby, I didn’t forget it, I just grew past it. But I’m a sucker for nostalgia and wants new is old, so Darby - it’s No DQ.” Mox walks off from the camera and that’s the last we see of the world champ before the match later - which is now No DQ.
Fight for the Fallen 2020:
Jon Moxley (c) vs. Darby Allin - No Disqualification Match for the AEW World Championship
Allin is challenging and has a Moxley cutoff mask with an eye cut out. He wears this and gets in Jon’s once he enters. Moxley gets in his face and gets slapped back, causing the beating to begin. The bell rings and the match has started. Jon continues with stomps at feeling disrespected. He throws Allin into the ring post and follows with a Back Body Drop. 1.......2....KICK OUT BY DARBY!! Moxley grabs a mic as he looks down at Darby. “I was once like you...never being able to stay down - always had to keep fighting and never listened to people’s cautionary advice. But now we’ve come full circle, and I want you to slow down and stop. But you won’t, and I know because I wouldn’t. ALLIN THEN PULLS HIM DOWN AND LAYS IN ELBOW SHOTS TO THE DOME!!
Jon looks furious and rushes Allin but HE HITS A TILT-A-WHIRL DDT!!! ALLIN THEN LOCKS IN A FUJIWARA ARMBAR WITH PUNCHES TO THE HAND AND JOINT MANIPULATION!! Excalibur says he’s trying to take Jon Moxley back to his old self and that place through this level of violence. Moxley pulls him off BUT HE’S HIT BY A FRONT DROPKICK INTO THE TURNBUCKLES!! MOXLEY THEN CATCHES ALLIN WITH A CLOSED FIST TO THE JAW!! Allin falls like a ton of bricks and is bleeding from the mouth. Moxley then scales the ropes and hits a DIVING ELBOW DROP TO DARBY!!!! 1..........2.......KICK OUT!!! MOXLEY THEN HITS HIM WITH A KITCHEN SINK STRAIGHT AFTER!!! 1...........2..........KICK OUT!!!
Moxley gets agitated at Allin not staying down. He shouts at him again, BUT ALLIN WITH A LOW BLOW!! HE THROWS JON OUT AND HITS A SUICIDE DIVE!! He lands on him with more punches and elbows. MOXLEY THEN THROWS HIM OFF RAMP INTO THE RING POST!!! Allin lays dead. After a bit of recovering, Moxley picks him up and throws him into the ring. He walks from the corner - stalking his prey. He toys with it before the kill - LOCKING IN AN STF!! Jon looks into Allin’s desperate eyes as he screams in pain. Allin places a middle finger in his face! MOXLEY BITES THAT FINGER!! ALLIN ESCAPES AND HITS A DOUBLE FOOT STOMP ONTO THE BACK!! He throws Moxley outside and STOMPS HIS FINGERS INTO THE RING POST!!! HE THEN DIVES FROM THE TOP WITH A SPRINGBOARD BACKSPLASH!!
Allin and Moxley both lean against the guardrail, panting. Darby then gets up and checks under the ring - AND PULLS OUT THE CRACKER BARREL!! THE CROWD ERUPT!! Moxley kicks him in the gut before he can use it and throws him over the guardrail! MOXLEY THEN CROSSBODIES OVER IT!!! He throws him into the railing on the stairs. ALLIN THEN JUMPS OFF THE STAIRS WITH A SEATED SENTON!! HE THROWS MOXLEY INTO THE RAILINGS, AND THEN INTO A GROUP OF FANS CHAIRS!! Allin starts to climb up the railings, going for a Coffin Drop onto Moxley laid across the fans seats. Moxley gets out the way though and pulls him down. They then walk down the stairs into a more open area, WHERE MOXLEY HITS DARBY WITH A TRASH CAN ACROSS THE BACK!! He carries the lid with him as well as Darby back to ringside.
Jon sets up a table for later use. Moxley goes to smash the lid over Allin’s head but he shoulder barges him in the midsection! ALLIN THEN PUSHES JON INTO THE APRON!! He throws him back in with the lid. He also pushes the Cracker Barrel inside. HE HITS A TRASH CAN LID ASSISTED COFFIN DROP!! BUT MOXLEY CATCHES WITH A REAR NAKED CHOKE!! His ribs hurt from the trash can lid though and so Allin easily gets out. DARBY THEN WITH A SUPERKICK TO THE HEAD! HE HITS THE FLIPPING STUNNER FROM THE CORNER!! HE THEN HITS MOXLEY WITH THE PARADIGM SHIFT, HIS OWN MOVE, ONTO THE CRACKER BARREL!!!! 1...................2.................KICK OUT!!!!!
Moxley is so pissed at Allin stealing his move, he takes him to the apron. He goes for a Paradigm Shift onto the apron - but he rethinks it. HE INSTEAD HITS A PARADIGM SHIFT OFF THE APRON THROUGH THE TABLE!!! This is the second time they’re both laying in crumbled wood after a Paradigm Shift within about a minute. Moxley pulls himself up and GOES FOR A GOTCH-STYLE PILEDRIVER ON THE OUTSIDE!!! ALLIN GETS OUT AND THROWS HIM IN THE RING, AND HEADS FOR A COFFIN DROP!! MOXLEY HITS HIM MIDAIR WITH THE TRASH CAN LID!!! HE THEN ROLLS UP DARBY ALLIN!! 1........2........3!!!! MOXLEY WINS!!! Allin gets his shoulders off the mat just afterwards and tries to get up, but he falls to the mat in pain - the pain of defeat.
Jon Moxley defeats Darby Allin (17:33)
Jon Moxley has just competed his third defence against Darby Allin, and it hurt him even in victory. The Dynamite after he brings out Allin and Sting to the ring. He tells Darby at Fight for the Fallen he felt like he was wrestling the Jon Moxley from 10 years ago. A stupid kid jumping onto barbed wire or light tubes for a slice of pizza. He wasn’t able to say “no”, he kept going. He couldn’t listen to people telling him to slow down and take it easy - he had to give it 110% every time. That is now who Darby Allin is, and he is now the person telling him to stop. He just wants to put what they did to each other in the past and move forward. Hell, Jon think they could make a good team. Darby chuckles at the idea, but shrugs and says he’s down. Sting then complaints Allin, saying he sees a lot of himself in Darby too.
The week after then it’s set to be a Tag Team Match - with Jon Moxley and Darby Allin teaming up for the first time. They will take on the trio that have recently took AEW by storm - Death Triangle. They would immediately make enemies out of Jurassic Express, with Pac being disgusted goofballs like them take the air time that should be his, and the fans support that should be his, and the rankings spots that should be his. They face at Double or Nothing - with Death Triangle coming out on top. At Fyter Fest they would win the inaugural AEW Trios Championships in a match with the Best Friends and Orange Cassidy, and since then have been dominating everyone they’ve passed.
The match main events the show, with Fénix and Pac representing Death Triangle. Sting and Pentagon Jr. are in their teams corners, and during the entrance we see Sting and Pentagon stare down in the centre of the ring. Both famous for being black and white face painted anti-heroes, with voices of silence and an affinity for darkness and weapons. The match ends when while Moxley is on the top rope looking for an Avalanche Paradigm Shift - Fénix threatens to assault Sting on the outside, which distracts Jon. Pac then shoves him off the top turnbuckle to the mat, and HITS A BLACK ARROW!!! 1.............2...........3!!!! PAC PINS THE AEW WORLD CHAMPION JON MOXLEY!!!
This means Pac is now in line for an AEW World Championship match. He cuts a promo on Jon Moxley the week after and is grinning maniacally. He reminds Moxley of their match from 10 months ago on the October 23rd and 4th ever edition of Dynamite. They went to a draw, but this time around we will have a victor. Pac then tells Jon he makes him furious - to watch him get all these scumbags (points to the fans) to like him. Why? Why would he stoop so low? Because he’s insecure. He hides his lack of wrestling skill with weapons and blood, and these bloodthirsty warthogs (points to the fans again) eat it up like the vile little leeches they are.
On the week following’s episode of Dynamite, Darby Allin is teaming with his best frenemy Cody against Brian Cage and Ricky Starks. It ends when Allin rolls up Ricky to win. Brian Cage then decimates Allin. Moxley comes to his rescue however. Moxley and Cage stare down before getting into a tussle. Cody and Ricky Starks go at it, but Cage and Starks start to double team. Dustin Rhodes then makes the save. Death Triangle come out from the stage, but then the lights go down...ITS STING!! Not Steve Borden, he’s back in the makeup and wreaking all hell upon Death Triangle. The show ends with Cage and Starks retreating to the stage where they group up with Death Triangle, meanwhile Sting walks to the ring to stand beside Cody, Dustin Rhodes, Jon Moxley and Darby Allin.
This all leads into possibly the biggest tag team match since Blood and Guts. A Ten-man Tag Team Match main events the August 22nd edition of Dynamite. It consists of Pac, Fénix, Pentagon Jr, Brian Cage and Ricky Starks teaming up to take on: Jon Moxley, Cody, Darby Allin, Dustin Rhodes...and Sting. In his first ever match in AEW, and his last ever match in wrestling. Retiring on that Rollins match is not a way to go out, and after 35 years in wrestling - this is a match to go out on. The only spot I’m having him do is: be tagged in, hit Fénix with a bat, lock in the Scorpion Death Lock, Fénix escapes, they both rush to their corners to get hot tags. The rest of it is mayhem between 9 other supremely talented men. The heels win after Fénix pins Moxley. This sets up a lot of things. Darby Allin vs. Brian Cage and Pac vs. Jon Moxley at All Out, as well as Fénix getting an AEW World Championship match in the future.
The final week before All Out sees Jon Moxley and Pentagon Jr. face off in a non-title bout. If Pentagon wins, he’ll get a future championship match. All of his other teammates have pinned Jon, so if he doesn’t do it he’ll miss out on the biggest opportunity of his career as well as be considered the weakest angle of Death Triangle. They go to war in the main event, with Pentagon Jr. hitting a Mexican Destroyer onto the floor at one point. Pac and Fénix try to interfere, but Mox uses them against Penta. He docks an attack and Pentagon ends up diving into his partners. They end up costing him in the match, meaning he will miss out on an AEW World Championship match. Will Pentagon repay the favour to Pac at All Out in 3 days? Who knows. Moxley tells Pac however that since he think that Jon can’t wrestle, he’s making it a Pinfall and Submission Only Match.
All Out 2020:
Jon Moxley (c) vs. Pac - Pinfall and Submission Only Match for the AEW World Championship
Continues in the comments...
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Winners Magic Casino - free spins, bonus code, promotion

Winners Magic Casino - free spins, bonus code, promotion

Winners Magic Casino Gratis Spins and Free Bonus
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CASINO REVIEW

Welcomes you with €200 and 100 Free Spins!
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In another measure to make their casino available, safe, and trustworthy, Winner’s Magic Casino has acquired remote gambling licenses. This means that with the licenses their customers have an authority to turn to in case they are feeling mistreated. The gambling authorities set up rules and regulations which the online casino must follow to be licensed, the seriousness of such rules depends on the authority. The Malta Gaming Authority and the UK Gambling Commission are two of the toughest gambling authorities and Winner’s Magic is licensed with both, meaning that customers can feel safe when using this online casino.
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Winner’s Magic does not only set out to be a fair and honest online casino experience, but they also want to offer their customers entertainment and fantastic bonuses and promotions. All new players are therefore greeted to the casino with a Welcome Bonus consisting of up to €200 and 100 Free Spins. The Free Spins are allocated to the beloved slot machine from NetEnt – Starburst.
If you want to learn more about this casino, this online casino review will explore all of its parts, starting with taking a closer look into the welcome bonus and other promotions available at the online casino. The review will also look into the online casinos game library, their payment methods, the design of the website as well as the customer support. When concluding, we will reward Winner’s Magic with a score on our Barometer. A high score on that barometer means that we recommend the casino while a lower score means that there are other casinos which we prefer before the mentioned casino.
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As a new player at Winner’s Magic Casino you are welcomed with a match-up bonus and a total of 100 Free Spins. To receive this the player must make a first deposit of a minimum of €10. The casino matches your first deposit on up to €200 and at this time the first 20 Free spins are allocated to the popular slot machine Starburst. The match-up bonus, as well as the Free Spin winnings, must be wagered a minimum of 35x within 21 days of receiving the bonus.

We have broken down the bonus below for interested players:

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No players from Sweden are available to take part in the bonus. The Free Spins must be used on the day they are received. Players can withdraw their deposited money before the wagering requirements are met but in doing so the bonus will expire. There are a lot of terms and conditions associated with the bonus, this is standard practice. It is also worth noting that not all games contribute to the wagering requirements the same. To learn more about which games contribute what to the wagering requirements players can read so here: https://download.gamesrv1.com/Resources/External/bonusterms/tc\_eng\_EUR.html The bonus might not give players a lot in terms of winnings, but it does allow the player to experience the casino and what it has to offer without depositing too many of their funds.
In addition to the bonus, Winner’s Magic is intent on offering promotions to customers as the website has a promotion tab, currently only the welcome bonus is available there. As this casino is an Aspire Global operated casino, we are sure that more promotions will be available soon. We always recommend our readers to take a look at each promotion’s terms and conditions as these may vary.
The online casino offers an exciting loyalty program to all players. The best part about this program is that the more you play the bigger the rewards you can reap are. There are 7 levels in the VIP-program. Each level gives the player something special. For example, as a “Silver Member” the player will get 10 Free Games on Sunday, be able to take part in VIP Live Tournaments and receive a birthday bonus. All but two levels are achievable by just wagering money on the casino. Each €16 wagered reward 1 point, to achieve the highest available level 1000 points are needed. The two top levels “Premium VIP” and “Prestige VIP” can only be reached through exclusive invitation, these members will receive Personal Account Managers as well as higher Deposit and Cash Out Limits.
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Winners Magic Casino Games

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The biggest category (if you disregard the “All Games” category) is the “Video Slot” category which includes over 400 games. These games are supplied to the casino by some of the most well-known and highly regarded game suppliers in the industry. Some of the most popular slot machine games include “Book of Dead”, “Fruity Friends”, “Wolf Riches” and “Aztec Gold”. These games are supplied by greats within the game supplier industry such as NetEnt, Microgaming, Play’N Go, PariPlay, and BetSoft. The “Video Slots” category also includes jackpot games such as “Bonanza”, “Aztec Gold – MEGAWAYS”, and “Royal Seven XXL”. When a winner hits a jackpot, other players will be able to see their success as Winner’s Magic has a banner with the latest winners on the side of the page that shows the games.
Slot machines can also be found under the category “Classic”, which include titles considered classic slot machines. Some of the titles include “Royal Seven”, “Wild Elements” and “Hot Spin - Deluxe”.
It is more and more popular today for game suppliers to create games inspired by the popular culture. There are games such as “Mission Cash” or “John Hunter and the Aztec treasure” who are reminiscent of character that exist in today’s popular culture (in this case they remind us of James Bond and Indiana Jones). Other games are not just inspired by popular culture but are a part of the franchise such as “Game of Thrones – online slot” or “Jumanji – Video slot”. For players interested in these types of games Winner’s Magic will not be a disappointment as these games and many more are available.
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We find it incredibly encouraging and exciting that a new casino such as Winner’s Magic offers their customer so many different options when it comes to games. We are also pleased to be able to inform our readers that this casino’s games are independently audited by iTech Labs to ensure that the results are random and fair, yet another point which we find to be very positive.
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One of the most important points, when a customer is looking for a new casino, is what payment methods are available for depositing and withdrawing. The online casino must offer their customer methods which are both more local like (Zimpler) and international like Credit/Debit Card.
Winner’s Magic has taken this into account and therefore offer payment methods from the most well-known banking methods as well as some local banking methods. The minimum deposit is €10, and several currencies are accepted. For example, players can deposit Euros, Krona (Norwegian), as well as Canadian dollars and Pounds. The deposits almost exclusively take place instantly.
Once the wagering requirements have been met and the player is ready to withdraw their winnings, there are several methods which can be used. The most common thing is that the method used to deposit is used to withdraw, the only exception to this is when the deposit method is not available to withdraw then the player can choose to for example have the money transferred via Bank Transfer. There is a pending time of 24 hours on all withdrawals. The maximum withdrawal is €7.000/month and the minimum withdrawal for most methods is €10. The limit is in our opinion slightly low but understandable due to the newness of this online casino. There are no fees on withdrawal which is something we appreciate.
We believe that any casino that tries to make their banking methods as wide and accepting as possible have their customer’s best at heart, as can be seen by Winner’s Magic. Unfortunately, we do find that the withdrawal times are slightly slow as the fastest way to withdraw funds still requires three business days. This is not a problem limited to this casino but with most and is something we would love to see the industry change.
Another point which we find great about this online casino is that it implements a 128-bit SSL encryption key on all sensitive data. This means that whatever private information is sent by the customer to the casino is protected and safeguarded from unauthorized eyes. The casino also works hard to prevent fraud and therefore can demand additional verification of identity from the customer. In the case of Sweden, all customers must verify having reached the legal gambling age of 18. The customer will then have up to 30 days to verify their age if this is not done within the time limit the customer’s account will be shut down. In our opinion, any casino that goes the length to abide by the rules and regulations set up by different countries to safeguard the players, are good casinos.
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MegaSlot Casino - free spins, no deposit bonus, promotion

MegaSlot Casino - free spins, no deposit bonus, promotion

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Bonuses and Promotions

The promotions are what piques players’ attention when choosing an interactive casino where they can spend some quality time. Undoubtedly, all newcomers are interested in whether a certain casino offers a Welcome Bonus and what are its benefits. When it comes to MegaSlot, the virtual casino welcomes its new recruits with a 100% match bonus up to $100.
We must admit that this does not seem quite attractive having in mind that there are casinos that offer five-figure amounts. For that purpose, the operator also throws in some free spins, letting casino enthusiasts test the water and win some extra cash thanks to their own efforts. It is important to mention that the free spins are awarded in five installments of 20 spins over 5 days.
Assuming that this sounds to you like a nice deal and you would like to claim it, you should be informed that you need to use the promo code MEGA100 prior to making a minimum qualifying deposit of $20. What is more, the sign-up promotion comes with a wagering requirement of 40x. This means that you need to wager 40x the amount of the bonus. As for the profits accrued from the free spins, the playthrough is also 40x.
The duration of the sign-up promotion is 2 weeks. In addition to that, players should keep in mind that they should activate a new pack of free spins every day otherwise they will miss the pack. According to the casino’s bonus terms and conditions, the maximum amount a player can win from the bonus funds is capped at $10,000. As for the winnings generated from the free spins, the maximum withdrawal limit is $50.
The casino features a maximum bet limit of $1 while playing with an active sign-up bonus. In that way, the operator blocks bonus abusers. In case you go over this limit, your bet will not be accepted and you might even lose your profits. It is important to explain that this limit is valid for all first deposit bonuses.
Another important aspect to take into account is the game weighting. This means that not all games fully contribute towards satisfying the rollover. Bets on video slots count 100% towards the wagering requirements except for some titles which you can find on the website of the casino. Stakes on table games as well as video poker and classic slots have an inconspicuously low contribution rate of just 5%, while live dealer games are not included in the game weighting at all.
Once you clear the playthrough tied to the bonus funds and the winnings generated from the free spins, you will be able to withdraw your earnings. We would like to mention that players from Sweden are not allowed to take advantage of any of the promotions offered at MegaSlot Casino.
All other casino enthusiasts who are playing with an active bonus should know that they can request a withdrawal of their deposit prior to meeting the playthrough. In this case, the casino will forfeit the amount of the bonus and the winnings and pay out the remaining funds.
MegaSlot Casino caters also to its loyal fans providing them with the opportunity to get involved in a VIP Program that comes with worthwhile perks and exclusive offers. The casino’s VIP Program is comprised of 40 statuses and players need to collect comp points to climb up the ladder. The higher status you reach, the nicer bonuses you will be provided with.
We would advise our readers to carefully read the terms and conditions associated with each status as the exchange rate of the points varies between the levels. It is interesting to mention that casino aficionados who navigate their way through a higher level are awarded free spins that come with a 35x wagering requirement.
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Software Providers

Casino software providers are at the heart of the casinos’ collection of games as these are responsible for developing the games. This means that the software companies are the ones that decide what themes, graphics, bonuses, and rules a certain game will have.
For that purpose, it is essential to choose a virtual casino whose gaming library involves titles created by reputable brands. Even though there are hundreds of companies claiming to be the best, there are certain casino content developers that worked hard to honestly deserve this title.
As a reputable virtual casino that is dedicated to providing nothing less but the highest quality and great diversity, the operator joined hands with Playtech, Yggdrasil, Evolution Gaming, NetEnt, Endorphina, Quickspin, etc. These companies are recognized to be among the best on the market and their products quickly turn into fans’ favorites.
As companies that aim at constantly pushing the industry’s boundaries forward, the games they release are developed in a mobile-friendly way. In that way, casino buffs can revel in a rewarding gambling experience even on the go. The casino features an in-browser app as well as a dedicated casino application. No matter which option you will go for, you will certainly be amazed by the sleek design of the website and its brilliant performance even on smartphones and tablets.
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Banking

Our MegaSlot Casino analysis has shown that players are presented with a plethora of payment solutions that support both deposits and withdrawals. Before we continue discussing the available payment options, we would like to note that not all payment services are available to residents from specific countries. In the lines below you will find more details regarding this matter.
What players from international markets should know is that the international operating currency of the website is EUR, but this casino accepts payments also in the following currencies: USD, NOK, CAD, PLN, NZD, ZAR, and JPY.
When you are about to top up your gaming account, you should be informed that you have several options to do so, including Visa, Mastercard, Trustly, Skrill, Neteller, Zimpler, Klarna, Qiwi, Yandex, iDebit, Interac Online, Interac e-Transfer, Neosurf, ecoPayz, and Rapido. The minimum amount that you need to upload to your gaming account in order to start playing for real money is set at $10.
As for withdrawals, players can choose from the following options – Visa, Mastercard, Trustly, Skrill, Neteller, Quwu, Yandex, Bank Transfer, iDebit, Interac e-Transfer, Instadebit, ecoPayz, and Rapido. What is important to explain is the Visa and Mastercard are not available to players from elsewhere due to certain legal restrictions. For further information, be advised to visit the website of the casino.
When you decide it is time to finally pull out your winnings, you should know that you cannot withdraw less than $20, while the maximum limit on withdrawals depends on the preferred payment solution. However, players can withdraw no more than $5,000 per day, $10,000 per week, and $30,000 per month.
Depending on the payment solution you choose, payouts are cleared between 1 and 3 days. The available digital wallets process withdrawals in the fastest manner, but you will certainly not wait for too long in case you decide to use any of the other available methods. Casino enthusiasts who decide to pull out their profits via bank transfer should be informed that the minimum withdrawable limit is set at $500.
Players will be more than happy to learn that the casino does not impose charges on deposits and withdrawals. However, the payment service provider might tax you a small fee for the transactions which is your responsibility.
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Mobile Casino

Nowadays, it is extremely important for virtual casinos to offer flexibility, among all other things. Hence, MegaSlot Casino is designed in a mobile-friendly way. The design of the casino can be described as uncluttered and well-organized, so that casino enthusiasts can easily find what they are looking for even on the move.
Generally speaking, there are two ways to play at MegaSlot Casino via your handheld device, and more precisely to load the website of the casino through the browser your smartphone or tablet utilizes, or to download the dedicated app. The virtual casino brags about its apps that are specially designed for Android and iOS users. The apps work like a charm and the installation process is a child’s play.
However, the instant version of the casino is also a good alternative provided that you prefer to save some storage space on your mobile device. The main menu button is located in the upper left corner. Once you tap on it, a drop-down menu with links to the available slots, promotions, and payment methods will appear. It is important to mention that you will also find a link to the casino’s dedicated apps.
On the right upper corner, you will notice a button that will help you to change the language of the platform in case you are not a fluent English speaker. The choice is wide enough to find the language you are most familiar with. The games are organized into sections depending on their genre. The live chat button is to be found at the right bottom corner. The mobile version of the casino is also equipped with a search box and a navigation bar to further enhance the process of searching.
To find the casino’s terms and conditions section as well as other important links, you need to scroll down as these are located at the very bottom of the casino’s website. The instant-play format of this casino shares a lot of common features with its desktop counterpart.
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Casino Games

The first thing to catch our eye in MegaSlot Casino is the huge number of games it offers. As its name suggests, the majority of the casino’s gaming portfolio is occupied by top-shelf slots. Reel spinners will certainly not regret their choice in case they decide to sign up with this virtual casino. However, other genres such as live dealer games, progressive jackpots, video poker, and table games are also included in the casino’s catalog.
Owing to the casino’s partnership with more than a dozen software companies, MegaSlot Casino boasts over a total of 1,300 titles that are courtesy of brands such as Playtech, Yggdrasil, Evolution Gaming, NetEnt, Endorphina, Quickspin, and others. Most of the games except the live dealer games feature a demo mode, but you should still open an account at MegaSlot in order to load the games.

Slots

Slots are among players’ favorite casino games and that barely surprises anyone familiar with the great diversity these offer. From themes to features, every slot is unique and casino fans can enjoy a different gambling experience every time they play a different slot game. MegaSlot Casino offers a remarkable amount of slots that come with a cinematic quality of the graphics and rewarding cash prizes.
Deadwood, Sakura Fortune, Book of Fortune, Tombstone, Legacy of Dead, Golden Fish Tank, Dragon Kingdom, and the Dog House are just a small sample of the titles you will come across in this section. Even if 3-reel slots are more to your liking, you will certainly find the title that most appeals to you.

Table Games

When it comes to table games, we cannot say that MegaSlot Casino has a lot to offer. There is a tight number of some of the most emblematic casino table games, and more precisely roulette, blackjack, and poker. Roulette Royal, American Roulette, European Roulette, 21 Burn Blackjack, Lucky Blackjack, European Blackjack, Caribbean Stud Poker, Turbo Poker, and others are included in the casino’s selection of games.
The games included in this section feature flexible bet sizes, making wagering on table games more than available. Assuming that you are an avid table player, you might be a little disappointed with the casino’s selection of table games. On the bright side, reel spinners who enthuse over adding spice to the entire mix can try one of the table games’ variations and hope for Lady Luck smiling on them.

Video Poker

Even though MegaSlot Casino offers just a few titles of video poker, casino fans will find some of the game’s most popular variations such as Aces and Faces, American Poker V, Deuces Wild, Joker Wild, and several more. Players should be informed that they can find the available video poker games listed in the Table Games category. The reason why so many casino devotees still enthuse over this somehow old-dated game is that it requires not only luck, but also strategy. What is more, it has higher returns compared to slot games.

Jackpot Games

Players who are craving for life-changing cash prizes will certainly appreciate the nice selection of progressive jackpot games MegaSlot Casino offers. Some of the titles you might find interesting include Bounty of the Beanstalk, Rainbow Jackpots, the series Age of the Gods, Leprechaun’s Luck, A Night in Paris, Glam Life, Charms and Clovers, Jackpot Rango, and Reels of Wealth. You will certainly not be disappointed with the huge choice of titles included in the Jackpot Games Category.

Live Casino

In case you would like to enjoy an authentic casino atmosphere without leaving the comfort of your home, you should try the live dealer games included in the casino’s portfolio. Having in mind that the casino collaborates with one of the leading software companies specialized in developing live dealer games, and more precisely Evolution Gaming, we can safely state that the live dealer suite you will find at MegaSlot Casino will impress you.
NetEnt, Pragmatic Play, Playtech, and some more are the other software providers that are responsible for the casino’s unsurpassed selection of live dealer games. From classic variations of roulette, blackjack, and poker to the latest releases such as Evolution’s Lightning series and game shows, MegaSlot Casino has it all. This somehow compensates for the lack of table games.

Special Games

Players who are trying to find a way to spice up their gambling experience would be interested in learning that MegaSlot Casino offers some special games such as bingo and scratch cards. The titles you will come across include Scratch’Em, Happy Scratch, Frogs Scratch, Gold Coins, Rainforest Magic Bingo, Sweet Alchemy Bingo, etc. We must note that this virtual casino features a good-enough number of scratch games that come with interesting cash prizes. These fast-paced games will certainly get you rid of the monotony and provide you with an unforgettable gambling experience.
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Licensing and Regulations

Security is always one of the biggest concerns online players have. MegaSlot Casino understands why so many casino enthusiasts refrain from indulging in their favorite pastime and for that purpose, the operator is providing a high level of transparency. The casino operates under a license issued by the Malta Gaming Authority and the company that owns this gambling site has years of experience in this industry.
As a company that adheres to the law, players from certain jurisdictions such as France, the United Kingdom, the United States of America, Russia, Gibraltar, Jersey, the Czech Republic, and others are not allowed to create accounts at MegaSlot Casino. It is important to mention that NetEnt’s games are not available in some countries due to the software provider’s license.
The games offered at this virtual casino run on the random number generator algorithm (RNG) that is regularly tested by a third auditing agency. In that sense, the results of all games are based on pure chance.
To further cement its strong positions on the market, it seems that the casino is an advocate of responsible gambling. The casino employs various self-reliant strategies to help players at risk tackle the problem.
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Customer Support

MegaSlot Casino boasts 24/7 customer support. To make sure you are in safe hands when playing at this virtual casino, we tested the customer care department whilst writing this review. Based on our experience, the customer support agents from the live chat are more than competent to assist you. What is more, the representatives will provide you with an answer in a prompt manner.
You can get in touch with the customer support department by sending an email at https://www.megaslot.com/ and the representatives will get back to you within 24 hours, even though in most cases it takes just a few hours to have your questions answered. Unfortunately, casino enthusiasts are not provided with the opportunity to directly speak to a casino representative over the phone, but that disadvantage is compensated by the presence of a detailed FAQ page.
A quick link to the FAQ page is available at the bottom of the casino’s homepage. Prior to contacting the customer support department, you can check the information included on this page as you might find some extra details next to the answer to your question.
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Conclusion

MegaSlot Casino pays close attention to its gaming catalog that is comprised of high-quality products developed by top software companies. In addition to that, the casino’s main goal is to provide its players with a safe gambling environment where they can enjoy their favorite games without taking the risk to be deceived. For that purpose, all the important information regarding the casino’s licenses is placed at the bottom of its main page.
As a virtual casino that aims at pleasing players’ various preferences, the operator employs a plethora of payment solutions that are reliable and trustworthy. On top of that, players’ sensitive information is safeguarded by sophisticated encryption systems, so all payments are processed in a risk-free manner.
MegaSlot Casino will certainly become one of the top gambling sites in a flash thanks to its customer-oriented approach. As a disadvantage, we might note that the wagering requirements associated with the Welcome Bonus are a bit too high.
On the other hand, these apply only to the bonus funds, unlike many other online casinos where the total value of the bonus and the deposit is subject to the playthrough. To conclude this review, we would like to say that we consider this online casino an excellent choice for both seasoned and novice players.
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