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The next Detroit: The catastrophic collapse of Atlantic City
With the closure of almost half of Atlantic City's casinos, Newark set to vote on gambling and casinos or racinos in almost every state, it seems as if the reasons for the very existence of Atlantic City are in serious jeopardy. Israel Joffe Atlantic City, once a major vacation spot during the roaring 20s and 1930s, as seen on HBOs Boardwalk Empire, collapsed when cheap air fare became the norm and people had no reason to head to the many beach town resorts on the East Coast. Within a few decades, the city, known for being an ‘oasis of sin’ during the prohibition era, fell into serious decline and dilapidation. New Jersey officials felt the only way to bring Atlantic City back from the brink of disaster would be to legalize gambling. Atlantic City’s first casino, Resorts, first opened its doors in 1978. People stood shoulder to shoulder, packed into the hotel as gambling officially made its way to the East Coast. Folks in the East Coast didn't have to make a special trip all the way to Vegas in order to enjoy some craps, slots, roulette and more. As time wore on, Atlantic City became the premier gambling spots in the country. While detractors felt that the area still remained poor and dilapidated, officials were quick to point out that the casinos didn't bring the mass gentrification to Atlantic City as much as they hoped but the billions of dollars in revenue and thousands of jobs for the surrounding communities was well worth it. Atlantic City developed a reputation as more of a short-stay ‘day-cation’ type of place, yet managed to stand firm against the 'adult playground' and 'entertainment capital of the world' Las Vegas. Through-out the 1980s, Atlantic City would become an integral part of American pop culture as a place for east coast residents to gamble, watch boxing, wrestling, concerts and other sporting events. However in the late 1980s, a landmark ruling considered Native-American reservations to be sovereign entities not bound by state law. It was the first potential threat to the iron grip Atlantic City and Vegas had on the gambling and entertainment industry. Huge 'mega casinos' were built on reservations that rivaled Atlantic City and Vegas. In turn, Vegas built even more impressive casinos. Atlantic City, in an attempt to make the city more appealing to the ‘big whale’ millionaire and billionaire gamblers, and in effort to move away from its ‘seedy’ reputation, built the luxurious Borgata casino in 2003. Harrah’s created a billion dollar extension and other casinos in the area went through serious renovations and re-branded themselves. It seemed as if the bite that the Native American casinos took out of AC and Vegas’ profits was negligible and that the dominance of those two cities in the world of gambling would remain unchallenged. Then Macau, formally a colony of Portugal, was handed back to the Chinese in 1999. The gambling industry there had been operated under a government-issued monopoly license by Stanley Ho's Sociedade de Turismo e Diversões de Macau. The monopoly was ended in 2002 and several casino owners from Las Vegas attempted to enter the market. Under the one country, two systems policy, the territory remained virtually unchanged aside from mega casinos popping up everywhere. All the rich ‘whales’ from the far east had no reason anymore to go to the United States to spend their money. Then came the biggest threat. As revenue from dog and horse racing tracks around the United States dried up, government officials needed a way to bring back jobs and revitalize the surrounding communities. Slot machines in race tracks started in Iowa in 1994 but took off in 2004 when Pennsylvania introduced ‘Racinos’ in an effort to reduce property taxes for the state and to help depressed areas bounce back. As of 2013, racinos were legal in ten states: Delaware, Louisiana, Maine, New Mexico, New York, Ohio, Oklahoma, Pennsylvania, Rhode Island, and West Virginia with more expected in 2015. Tracks like Delaware Park and West Virginia's Mountaineer Park, once considered places where local degenerates bet on broken-down nags in claiming races, are now among the wealthiest tracks around, with the best races. The famous Aqueduct race track in Queens, NY, once facing an uncertain future, now possesses the most profitable casino in the United States. From June 2012 to June 2013, Aqueduct matched a quarter of Atlantic City's total gaming revenue from its dozen casinos: $729.2 million compared with A.C.'s $2.9 billion. It has taken an estimated 15 percent hit on New Jersey casino revenue and climbing. And it isn't just Aqueduct that's taking business away from them. Atlantic City's closest major city, Philadelphia, only 35-40 minutes away, and one of the largest cities in America, now has a casino that has contributed heavily to the decline in gamers visiting the area. New Jersey is the third state in the U.S. to have authorized internet gambling. However, these online casinos are owned and controlled by Atlantic City casinos in an effort to boost profits in the face of fierce competition. California, Hawaii, Illinois, Iowa, Massachusetts, Mississippi, Pennsylvania and Texas are hoping to join Delaware, Nevada, New Jersey and the U.S. Virgin Islands in offering online gambling to their residents. With this in mind, it seems the very niche that Atlantic City once offered as a gambling and entertainment hub for east coast residents is heading toward the dustbin of history. Time will tell if this city will end up like Detroit. However, the fact that they are losing their biggest industry to major competition, much like Detroit did, with depressed housing, casinos bankrupting/closing and businesses fleeing , it all makes Atlantic City’s fate seem eerily similar.
UPDATE: Thanksgiving, the Trump virus, Hand Washing, Marijuana, and Casinos
Good morning and happy Thanksgiving. Today we face the greatest challenge our great state has ever faced. This virus is something that previous generations have never had the resolve to over react to because, frankly, this particular virus did not exist in this particular form prior to this particular virus existing. However, I've been told by my staff that generations subsequent to this generation have had to deal with viruses that were equal to. Less than and/ or even greater than this particular virus. We should follow the lead of previous generations and persevere through the calamity. And let that be a reminder that politicians are very wordy and we shall be made whole, by god. Governor Cooperfield is investigating the profitability of legalizing marijuana after realizing he'd lose precious tax dollars to Virginia once they legalize marijuana. However, he has not decriminalized the evil weed or pardoned the thousands imprisoned for possession of of those with intent to sell marijuana. Rest assured my fellow North Carolinians, it's for your safety. The criminals rotting in prison over marijuana deserve to be there until our dear governor tells us otherwise. Also, dare not smoke the evil devil weed until dear governor says it's ok and only the smoke AFTER you've paid tax on the marijuana. Casinos. As most of you heathens know, Virginia will open a casino in Danville soon. We can't have that. It will cost us millions in income unless we open our own casino. Therefore, we officially announce the establishment of the High Point Indian Tribe led by Chief Nido Kwbein. We have faith that the High Point tribe will be able to build and run a casino within the next two years and are confide6that High Point can service its casino customers in a similar manner that Atlantic City services their customers: street walkers, corrupt cops, cheap hotels, and all the rest. God bless and brave for the third wave. Its scheduled for January 2021.
I must be spending too much time of this sub, because I actually dreamt in the form of a PCM meme last night. I was at some kind of hotel or casino in someplace like Atlantic City, wearing a cheap suit, as libright as you could imagine. When you looked at the back of the building from the beach or boardwalk, different rooms and floors were highlighted according to their quadrant. Most were yellow naturally (no purple, luckily), there was some green, no red, but I saw a tiny room that was blue. Curious as to what an auth-right casino would be like, I hopped in an elevator and as soon as I stepped out on to the right floor, I set off an alarm and was detained by security. I don't know what else I should have expected.
Anyone been down to Atlantic City lately? I usually take a trip down in fall or winter to take advantage of the cheap hotel rooms. I know the casinos are open but is everything indoor..restaurants etc closed? May not be worth the risk to go down even if it is open but I'm curious what's going on down there now that the outdoor stuff is in the process of closing down for winter.
[Effortpost 6 of 15] Donald Trump's History of Bigotry
Based on the rhetoric of the 2016 Trump campaign, numerous racially charged tweets, anti-immigrant policies, and even the lack of diversity within his own staff, it doesn't seem surprising to say that Donald Trump is a bigot. Bear in mind that this will be quite long. It'll be broken down into three categories: pre-presidency, 2016 candidacy, and presidency. I should note that this post won't contain everything, so at the end I'll add other compilations of his remarks towards different groups.
2019 - Trump fired a series of tweets directed at Reps. Alexandria Ocasio-Cortez, Ayanna Pressley, Ilhan Omar, and Rashida Tlaib, claiming they are “from countries whose governments are a complete and total catastrophe” and that they should "go back."
Stop AAPI Hate, an organization dedicated to tracking self-reported hostile anti-Asian instances since late March, says it has received over 2,000 reports since the project began. The group says it saw a surge in reports after Trump began using this rhetoric.
The group found that many anti-China comments were frequently associated with verbal and physical assault.
UPVOTE THIS POST SO IT DOES NOT GET BURIED ... *** FOLLOW ME TO GET MORE INFORMATION IN THE FUTURE. UPDATED WITH TRACKLIST AND RADIO STATIONS here is my ID badge that i use to get in and out of work. ( Name and picture is blurred for my protection.) date 2019-2020. https://imgur.com/a/eenWmAR Everyone has been waiting, a credible leak for Grand Theft Auto 6. I will not be stating my name or anything, this is a personal throwaway account, But I do work at Rockstar Games. This next addition to the title will be keeping the tradition of roman numerals, ( GTA VI ) but I will often refer to it as GTA 6, to make things easier. be sure to read everything, as I have taken the risk and time to leak a lot of vital information.
IF YOU DO NOT WANT A SPOILER ON THE MAIN PLOT OR FEATURES OF GTA VI, DO NOT READ THIS POST *
First off I’d like to state that all previous leaks about GTA 6 is a hoax. All of the leaks regarding GTA 6 taking place in any other area than Vice City, is a hoax. I will be breaking down the characters, storyline, and more. Grand Theft Auto VI is designed to be the most developed video game in history, and redefine open sand box games, letting the player fully immerse in the world and storyline. In Grand Theft Auto 6 the game will take place in Vice City, but the previous storyline leaks etc, is all fake. The plot is completely different,. The game will host 3 protagonists, one being a middle aged white man named Johnathon Brooks, but is often referred to as John. John is going thru a mid-life crisis, and lives on the returning area called Starfish Island. John essentially is a life long career criminal, and exposes the player to a new crime element, fraud. John was born in Carcer City, and moved to Vice City at age 17, after running away from his foster parents, not much is known about his previous life before then, except he was in a very poor family. John got into the fraud game in the early 2000’s, and he is 38 in game. he earned his money thru many fraudulent activities like credit card fraud, bank fraud, and did a few small bank jobs, and laundered his money with his own car wash business. He lives in a $1.8m mansion that he bought with his illicit gains, and the FIB are on to him. He borrows money from the local gang in Little Haiti, where fraud is very prevalent, and he starts getting back into his older habits to pay off the gang. The FIB notices this, and he ends up doing dirty work for the FIB, in order to keep his freedom. The second character is Samuel “Shotta” Stevens, who is a member of the Haitian gang. He is a black, Haitian based character with more character development, than Franklin from GTA 5. He is 26 in game. The game also focuses more on crime, and the gang element. The player will experience the brutal reality of the gang life in Vice City, in the slums of Little Haiti, from loan sharking and repossessing the unreliable clients, to brokering the sales, that being kilos of cocaine, for the South American Cartel. Samuel lives in a Section 8 apartment, in the Little Haiti Neighborhood with his grandmother, Amy. Samuel just wants to move out of the hood, but loves the gang lifestyle, and this gets him caughtup in the FIB drama with John. The FIB cuts him a deal also, if he can snitch out his gang, which the player can choose to cooperate, or refuse. This will change the storyline of Samuel dramatically. If you choose Option A: Snitch on the gang, You will snitch on the gang and work with John, who will show you the ropes of Fraud, and you both will defraud the bank of Schlongberg Sachs, commit multiple heists, and become a protege of John. Or of course you can choose, Option B: Refuse. Refusing will make Samuel a target of the FIB, and this causes him to gain more respect from his gang. The respect system from San Andreas is back, but new and improved. Samuel will expand his gang operations from Little Haiti, all the way to the Vice Keys, and beyond. The Third Character is a man named Xavier Gonzalez. Xavier is a latino man born in Vice City, he is 40 years old, and a cocaine kingpin. He lives in Downtown Vice City in his lavish $1.5m penthouse. Xavier is friends with John from the beginning of the story. Xavier is apart of the story no matter what option you choose, providing cocaine to John to sell, OR, Providing cocaine to both John AND Samuel, to sell together, and to strengthen the gangs funds. The gang system is similar to Red Dead Redemption 2’s system, and also has elements of GTA San Andreas. Xavier is also tied in directly to the nightclub business as well, having stakes in the returning Malibu Club, now run by the Jimenez Family, a latino Mafia, who has ties directly to the South American Cartel. Each Character has a different personality and lifestyle, and will be a exceptional experience for the player. Former characters from past GTA’s will be making appearances. Luis WILL be returning, being a manager of the Malibu Club, Stranger and Freaks missions are returning with a more in depth story for every one of them, and Michael De Santa and his wife, Amanda, will be returning also, living in a beach house, although their children will not make any appearances. The both do not play a VITAL part in the storyline, but will have stranger and freaks missions for any character, with all different outcomes. For example, passing by the state penitentiary, you may just recognize Lamar Davis, in a bluish grey jumpsuit, embellished with a pair of handcuffs wrapped around his wrists, demanding for a ride. The map of GTA VI, will be bigger than GTA V and RDR2 combined, having several counties, having Vice City, based on Miami, the Vice Keys, based on the Florida Keys, The Everglades, based on the swampy Everglades in Florida. The game will also feature Orlando, which is named Corlado, and Tampa, named as Gulf Shore City, but downsized a bit. The game will feature sprawling countryside outside of Vice City and Corlado, with countryside towns, named Canisville, Centura, and Sentinel Point, along with towns along the Vice Keys. There is an Air Force Base, based of off Eglin Air Force Base, named Fort Sentinel. The Ocean is the Atlantic Ocean, with more shipwrecks to discover, plants and animals, and more. The game itself has as many animals as RDR2, and the player can hunt if they choose, although this is just a more of a minigame. Vigilante Missions will be back, along with Taxi Missions. Character Customization will be better, from the belt on your waist, to the socks on your feet. Choose to your liking of luxury watches, rings, chains, earrings, featuring plain jane, to diamonds and rubies, emeralds, and more. Belts can be worn along with hightops, to lowtops and boots, and dress shoes. Pantlegs can be tucked into the footwear you choose, if the option is available. Tattoos will be back, along with hair customization. John is white so he can tan, or be sunburned, and the core system from RDR 2 is back aswell. Tattoos will feature opacity and can also fade over time. You will be able to adjust the size of the tattoo. It will be able to be placed on over 10 different area of the body depending the size. Since the core system is back, you will have to also bathe, to stay clean, otherwise you may notice changes in your cores. You will have to eat to replenish cores, so you can cook in your safehouse, or go eat out in a restaurant, whether it be fast food or upscale. All characters can have relationships with women, similar to GTA 4 and GTA San Andreas. You will be able to buy extra safehouses around the map, and the amount of vehicles will be the same amount that are in GTA Online, and more. Every vehicle will be returning, and first person mode will be more enhanced, with more realistic vehicle interiors to immerse the player into every aspect of the game. South America will not be apart of the game, only Vice City and surrounding Areas. Skills from GTA V is also being integrated back, along with exercising, to boost strength. Agility is a new added skill, and Strength will affect how hard you punch, kick, or melee in general. Special Abilities so far, will not be coming back. This may be tweaked before release, but if they return, it will not be a major part of the game. Car Customization is more advanced, different leather trims can be changed colors, along with wood trims and marble trims. You can add satellite radio, which lets you listen to radio stations in Los Santos, and Liberty City, but so far there is only two stations from each of those cities. You can also listen to all the radio stations across the counties. Neon is back, new spoilers and liveries as well, Along with different colors of tint. Subwoofers will be a standard upgrade as well. Los Santos Customs is gone, and Pay and Spray is back, along with Viceland Kustomz, and Sentinel Bike Shop. You can also modify certain parts at the car dealerships. The drug dealing system from GTA: China Town Wars is also returning, but a bit revamped. This is where the post office system comes in, from RDR2. Pounds of Marijuana sourced from Los Santos delivered by mail, to a post office near you. From weed to tabs of LSD, all the way to meth, heroin, and cocaine, you can reap major profits. Casinos will be returning as well, one being a resort, others being small-time casinos. You will be able to rent a room in the casino and resort. The casino is named as the Malibu Casino and Resort. Gunplay is improved with new realistic sounds. Interiors are just as detailed as GTA V or RDR2, if not more, I’d say. The insurance system from GTA Online will be integrated into GTA VI’s story mode, so losing a vehicle will not happen. There is an abundance of new and old activities, that being over 50 strangers and freaks missions, drug supplying, or drug running, similar to GTA TBOGT’s drug missions. You can hunt, as stated before, but is more of a minigame than a money maker. You can fish as well, as fishing is a very popular sport, in modern day Florida. There will be four strip clubs scattered around the map, one of them named Vanilla Unicorn South East, which is owned by Trevor Phillips, who is planned to make a cameo, only to be featured in a cutscene so far. Nightclubs as I stated before, will be a thing. There will be 3 nightclubs, where you can take part in a few activities, like dancing, where you can meet your date in game, or drinking and smoking. Expect SOLOMUN, and BLACK MADONNA to return. You will see in game appearances of them DJing in the nightclubs. No other DJ’s will return. Bounty hunting will not be a thing, but dirty work for the FIB throughout the story will be similar. Pool and bowling is returning, along with player skills, exercise and working out also is a thing, as stated above earlier. Convenience stores and gas stations will feature many products you can purchase. Snacks, that being Phat chips, (different flavors yield more health and core restoration) candy bars, ( EgoChaser, Meteorite, Zebra Bar, and more) drinks, (E Cola, Sprunk,) Alcohol, (Pisswasser, Champagne, Logger) Redwood cigarettes, and cigars. The stores will be setup similar to RDR2’s store system. You can rob the stores, and also start a protection racket, and extort them. Pharmacys will be in the game, to purchase portable med kits, or you can rob the pharmacy for drugs and money. The way you eat can also affect your character’s health, and weight. Similar to GTA San Andreas’s system. Merryweather will return, but won’t have the same presence as it did in GTA V. Merryweather ends up not being able to operate on U.S. soil, and goes out of business as a hit is put on Don Percival, by one of the returning characters from GTA V. An advanced parkour system is integrated as well, similar to GTA IV’s. Gun stores will be prevalent as this is based off of Florida. The homeless man who found the diamonds, from GTA TBOGT will also make an appearance as a gun store owner, as he has proceeded to purchase and start a gun shop in the area of South Vice Beach. The black market for weapons is featured in this game as well, similar to fences in RDR2. You can also craft bombs/projectiles if you have learned to. Realism is a goal of this game, without being too overwhelming. Guns and weapons will need to be cleaned. If you shoot a gun, you will smell of gun powder, this may be noticed by civilians or police officers, and they will make comments about it. If you have not bathed, you may just get absurd insults slurred at you. If you have blood stained on you, and you smell of blood, people may give you weird looks, or may just make a call to the local Law Enforcement. As for those who DM me or ask about Strangers and Freaks, or mysteries and riddles, the paranormal world will be featured in GTA VI. You may encounter serial killers, or creepy sightings in dreary areas. Strangers and freaks will all have its own unique storyline. The weather system is IMPROVED SIGNIFICANTLY aswell. Hurricanes do take place, but only during certain parts of the storyline, and floods may occur in marshland areas and anywhere away from mainland. Melee Combat system is based off of strength, and Agility, which is a new skill, as stated above, and is improved heavily. Hand combat is influenced by strength and agility. Based on how hard you hit the opponent, you may bruise them, and bruise yourself. The chainsaw is returning as well. The limbs and gore is back from RDR2 Dialogue System from GTA San Andreas and RDR2 is back, and improved, with different responses every time. GPS and Navigation System will be improved, showing the quickest routes, from alleyways to the freeway. Every street will have a name, and the GPS voice from GTA IV is returning as well, get ready to hear “Turn Left in 500 yards, Bing Bong.” Planes will have autopilot, and you can fly to each city with plane tickets, or on your own. Driving mechanics will be similar to GTA IV’s, but combined with the smoothness of GTA V’s mechanics. Damage to the vehicle will be more detailed then ever, featuring airbag damage as well. EVERY Vehicle will have its own selected weight, and handling, to improve the player’s experience. Six star wanted level is back, with FIB being the 6th star. There is multiple law enforcement agencies. VCPD, GSCPD, CPD, SPPD, Highway Patrol, FIB, IAA, Viceland State Patrol, as well as the NOOSE. You will not be shot by cops for just staring at them. Being arrested results in you serving time, similar to RDR 1’s Jail time mechanic, showing you all of your charges while you sit in a cell. The first time you get arrested it will show your character being booked, and you will have to take a mugshot and be fingerprinted. Depending on the county or city you’ve been arrested in, you will be known to local law enforcement and even law abiding citizens, depending on how severe your charges are. Random events are more realistic than ever. depending on the wanted level you’ve attained, there is a system similar to the bounty system of RDR2. The more crimes you’ve commited that have gained attention of law enforcement, you have a chance of getting your hotel room getting kicked in by noose, your safe house getting staked out by undercover FIB, even being pulled over if you have commited a number of crimes in the same vehicle. You may witness muggings, or even be mugged yourself. You will encounter situations with homeless people to the rich and famous, with all different outcomes. Real Estate as stated before, will be available to all three characters. Businesses will be available, illicit and legal, from businesses to launder cash for the gang, to illicit businesses like credit fraud rings, to counterfeit cash. Safe houses will be available as well. A penthouse in Corlado, a modern mansion on Starfish Island, a beach house on Ocean Beach, a small quaint house in Canisville, a traditional house in Gulf Shore City, a vacation-style home in the Vice Keys, to small apartments in small towns like Centura or Sentinel Point. Each character will be able to purchase any of these properties, but it will be tied to just the one character that purchased it. Hotels and Motels will also be available to rent rooms and bathe in, one being the Gulf Shore motel, a dingy motel room for cheap, perfect for someone wanting a cheap stay. The Malibu Casino and Resort near Vice Beach, a 5 star luxury stay, with a two-story penthouse with a jacuzzi the player can bathe in, with views of Vice Beach, and the nearby Ocean Beach. There is 4 hotels and 2 motels scattered across the map, each with unique interiors and different amenities. Purchasing vehicles you can enter a dealership, or purchase online and have it delivered to a garage. Pegasus Concierge is returning. Certain stolen vehicles will have trackers, and will not be able to be modified, same as GTA V. The stock market is also returning, BAWSAQ and VLSM ( Vice Land Stock Market ) and can reap heavy profits as well. Time goes by: This game is set in 2017-2019. Times will change thruout, buildings will be completed as they were in RDR2, radio stations will not play all of the music in the tracklist at first. Instead it will play newer music thruout the storyline. You will still hear older and newer songs too after completion. Character customization is not just clothing, tattoos, jewelry and hair customization. You can also purchase 3 different phone models. an iFruit phone, based on the iPhone Xr, a Badger phone, or a Whiz Wireless. You will also be able to purchase ringtones, as you were able to do in GTA IV. You can also purchase an iFruit watch, based on the apple watch, which you can take calls on, if you change your settings.
As stated before, first person will be more immersive than ever, when you use your cell phone you will have the option to do this in first person, similar to the handheld catalogue in RDR2.
Depending on how rough you play, clothing can wear and tear. Examples: jumping out of a moving vehicle, falling off/on rocks, tripping on certain props. As stated above, NPC’s will notice the clothing you wear, the way you look or smell, the car you drive, and the jewelry you wear, and will make comments on it. Crouching will be back, the same as RDR2, and the cover system is nearly the exact same cover system as RDR2.
Characters and their person vehicles: Xavier’s color is red in the character switch menu, Samuel’s is blue, as that is his gang color, John’s is a dark green.
Xavier drives a newer, updated Albany Alpha as his main personal vehicle, and also owns an Enus Windsor Drop.
Samuel drives the new Gauntlet Hellfire, which is only $87,000.00 in game.
John drives a Ubermacht Revolter, non-weaponized as his main vehicle, and also owns an Ubermacht Sentinel. These are the personal vehicles you start with, on all three characters.
ALSO Expect a Special Edition, AND Collector’s Edition, similar to RDR2. The game is set in the summer of 2017 to 2019 as the storyline proceeds. This game WILL BE PS5 Exclusive, for the first month. The in-game experience is like no other, PS5 also has a new controller design as well. It is projected to not release until later 2020, AFTER holiday season BUT MAY BE DELAYED. I have broken down the storyline, key elements of the game, and if anyone has anymore questions I will be happy to answer. I know so much about this game as I’ve been working on it since the start, and I’m not afraid to get in trouble, as this is a throwaway. I will not be responding to negative comments, claiming this is fake, because I will not waste my time with non-believers, only true questions. all content is confirmed unless it has been mentioned by me to not be officially confirmed already, and anything may be scrapped before release as cut content, but is unlikely *PLEASE UPVOTE. I do not want my effort and the risks I am taking to go to waste. I want this to not get buried. * if you have questions or WANT MORE? (screenshots or photos as proof, radio stations, confirmed tracklists or more) Send Me A Chat. You may see songs from previous games, as Rockstar may have the licenses still, or has renewed them. CONFIRMED SONGS, AND RADIO STATIONS. Satellite Radio: Liberty City Beat 102.7- Hosted By DJ Whoo Kid Beat 102.7 Logo- https://imgur.com/a/To0Wi8c
Daddy Yankee, Pitbull, Lil Jon, Noriega, DJ Buddha, Gasolina
Alex Sensation, Gente De Zona, La Mala Y La Buena
Los Del Río, La Macarena
Interesante Musica Radio ( modern and old spanish music ) Hosted By Selená Martinez * Los Hermanos Rosario, La Dueña Del Swing * los reyes del merengue, El Baile del Beeper - Versión Merengue * Celia Cruz, La Vida Es Un Carnaval * INDIA, Marc Anthony, Vivir Lo Nuestro * Felipe Muñiz, Marc Anthony, Deje de Amar * Ivy Queen, Dime * Monchy and Alexandra, Alexandra Musica de Clásico FM ( Salsa ) Hosted By Pedro Simmóns
CTR Corlado Talk Radio -host, Lazlow - Fernando Martinez Viceland News Network VLNN VLNN Logo- https://imgur.com/a/yaBucdY Host- Vanessa Hopkins, Weazel News. - Updates on weather and Weazel News Ignore this below. Legal Disclaimer: This post is not affiliated with Rockstar Games or Take-Two Interactive, or its subsidiaries, In any way, shape or form, and should be taken as satirical. Ignore this below. Legal Disclaimer: This post is not affiliated with Rockstar Games or Take-Two Interactive, or its subsidiaries, In any way, shape or form, and should be taken as satirical. Along with the No phone, No photos policy, It will be very difficult to get OFFICIAL screenshots. Here is a official, accurate sketch of the GTA VI Minimap and cores design https://imgur.com/a/ghyoRb4 Here is the sketch of the mini map on computer. https://imgur.com/a/D0Qj0EP I will be uploading more sketches soon. FOLLOW ME FOR MORE INFORMATION COMING SOON Here’s my Rockstar badge / ID. it is dirty, apologies. The rockstar logo, imprinted on the card itself, along with my photo, blurred out, my name below it, and the expiration date, years 2019-2020. this is only an ID to get into the building. since i have released a bit of proof, stop spreading misinformation https://imgur.com/a/eenWmAR You can still trust my leak, but here is a legal disclaimer so I cannot be targeted. Ignore this below. -legal disclaimer. this is fictional and not proven, this post is not associated with taketwo or rockstar games in any way, shape, or form.
Carlos Alexander, Billionaire, Evil Villain, and Antagonist Extraordinaire
I guess it is time to speak briefly on Carlos Alexander. His rise to fame, and subsequent infamy is due to his unique gift. He did not always have this gift though. Carolus Alexius was born in what is now Cordoba, Spain, to Roman parents living under Moorish rule. The year was 777. His parents being aristocrats, in the basest sense, he had access to the vast library there at Cordoba, and all the secrets it harbored. You see like us, the Unseen, Carlos Alexander is drawn to magical places, special people, powerful charms, purpose-made trinkets, and the like. It is in this way that people find the chests, and other cursed items. It is in this same way that we of the Orders find each other, and draw close, so they we can stand together against the dark forces that gather to do the same. There, from some ancient and dusty tome, he read aloud some perverse words, and pantomimed some obscure ritual, imbuing himself with an unnaturally extended lifespan. The means by which he achieved this is lost to us, likely he burned the instructions as soon as his ritual was compete. His terrible gift, along with his extended life, has allowed him to amass some of the most dangerous talismans we have ever seen. Through these talismans, he has gained power and dark influence all over the globe and beyond, and he holds sway over many. This influence also allowed him to gain enormous wealth. The companies which he has founded, and leads from the shadows, are industry leaders, and financial juggernauts. Through this interconnected network of companies, he is able to further his agenda, and spend his time concentrating his efforts where he is best served. Due to his high stature, Carlos Alexander must be careful not to let his secret be learned by any Profane. Even many of our Orders are not sure he exists; a powerful and ancient enigma, he had evaded every attempt at defeat or capture. He has moved many times throughout the years, and lived under a hundred different names, accordingly. Eventually he settled on a forever home, where he felt he could be intermittently safe. Located in Chile, in the coastal range foothills, near the Atacama Desert, his palatial estate is impossible to miss. A monolith of stark beauty amidst the desolate landscape. It was called Casa Culpeo, so named for a species of fox native to the area. Its construction started in the late 1780’s and employed the skill of so many skilled tradesmen; masters in stonework, carpentry, botany, fresco and mosaic, and painters. Once they all had completed their great work, Carlos Alexander slaughtered each one personally, and buried them in the remote desert. None would remain alive to tell about it, so that the sands could hold his secrets for all time. Only a few and select would be lucky enough to ever see it and to experience its wonders, and live to tell about it. The property itself was a veritable Babylon. Lush greenery, colorful fragrant blooms, tall stately trees, and robust hedges abounded. Sculptures of the finest quality stared out over flora of the rarest and most expensive varieties. Fountains, ponds, and streams accented and divided the gardens, evoking the feelings of a European estate. The main building itself, was hewn from megalithic stone, arranged in the manner of cyclopean architecture. Inside, the halls themselves were adorned with prodigious amounts of art. Alcoves housed dignified marble busts of men and women of renown, and infamy. Even a more-than-casual visitor to the property, might not guess at the secrets it hid. Palatial, and expansive in its layout, every room held a plethora of rich decoration, and ornate adornment. One particular room, the study, held more than just mundane books though. The third shelf on the west facing wall had a small brass handle near the back of the lowest shelf. Pulling down would cause the shelf to swing open, revealing a locked door. Through the doorway was a descending staircase, that stretched down into the very bedrock upon which the estate was built. At the bottom, another door, also locked. That door opened into a long hallway, stretching nearly a quarter mile. The whole length was hexed with dozens of special charms developed by Mr. Alexander for just this purpose. In the centuries since their employment, they had never failed. At the end of the hallway was a final door; unlocked. None but him had ever gotten as far, so there was no need for chains or locks. Behind that door lay Carlos’s own veritable cabinet of curiosities. In his extensive collections of dark and nefarious and items, Mr. Alexander kept many artifacts of unsavory renown. His collections, which sat undisturbed in the vault below his study, might seem entirely benign, if not a touch macabre, to the average person. Rows of rich wooden shelves lined the room, and a grand wooden table was at its center. All lined with specimen jars, archeological looking objects, resplendent trinkets, human bones, and other seemingly valuable talismans and tokens. On the shelf against the northern wall was one of Mr. Alexander’s favorite pieces. Nestled between a jar containing a preserved parasitic shrimp from another world, and a Human skull with a huge ragged hole in it, sat a single American Dollar Bill, 2000 Series minted in Philadephia. It was unremarkable save the blue smiley face stamped on it. Aside from this, it generally looked like any other gently used dollar bill in every other way. A little girl named Dolores stamped that smiley face on it when her mother wasn’t looking, sometime in 2001. Dolores was regrettably killed in a bus accident while carrying that dollar to school for lunch the very next day. It was found in her wallet and returned to the family by the coroner with her blood-stained clothes. Her mom kept it for a month or two, but it pained her too much to keep it. So one day she burned the clothes in the fireplace. She took the dollar and stuffed it in a charity box for sick children, on the counter at the liquor store she had become such a frequent customer of. That tin charity box, with pictures of sick kids pasted around it, was never meant for charity, however. The owner of that particular convenience store was as unscrupulous as he was greedy, and he emptied that money right into his safe every month. He didn’t care about those sick kids, not one lick. He didn’t care much about anybody. Like his employees either. So one night, John and Alex, the owner’s two longest serving minimum wage employees, hit their boss over the head with a bottle of cheap wine while he counted his money. They made away with about fifteen grand. Good haul for them. Though their freedom was short lived, they made sure to spend every penny of that money. They were in jail within forty-eight hours, having been the prime suspects from the moment someone found the old, miserly store owner dead in his office the next morning. A good portion of that money was spent at a little gem of a strip club, over on the local highway, less than twenty minutes away. Our dollar found its way into the G-string of a tall leggy blond, stage name Charlize. She had a reputation as an easy lay. She used the money the two robbers gave her to buy a nice bag of heroin from her pimp, I mean, boyfriend. He liked it when his girls were drugged out and complacent. What none of them knew was that it unfortunately was not even heroin. It was Fentanyl; and these amateur street cooks out there couldn’t guarantee strength or purity. Dirty street shit like that is guaranteed to have a 10% overdose ratio. Charlize’s boyfriend, Danny, rolled the dollar with the smiley face up and handed it to her with a fresh line of that smack. He left her to die in that room, dollar still in her hand, alone to suffocate in her own vomit. The police were alerted to her after the hotel manager went to collect his money for the “short stay” and found a dead stripper with a face full of drugs. And our dollar went into an evidence bag. It sat on a shelf in Warwick Police Department for ten years until a bad cop, down on his luck, rummaged through old confiscated items for anything of value he could pawn. He wiped off the dollar and stuffed it directly in his wallet, among the myriad other things he had swiped. He needed the money to pay back a big gambling debt to some shady mobsters from an illegal casino down in Atlantic City. He went to them nearly empty-handed, and they did not appreciate his offer of a payment plan. They killed him, of course. And when they were stripping his body of clothes, they found his wallet. One expired credit card, and $16 dollars in cash; a ten, a five and our one dollar bill. These made-men returned to their high stake poker tables after the hit, and happened to sit across from Carlos Alexander, and some of his more dangerous associates, at a poker match. The made-men had no idea what that dollar was. Carlos knew though. He wagered a great deal of money that night to win that dollar from them, goading them into larger and larger bets. These mobsters pulled every denomination of bill from every pocket they had, but they wouldn’t budge; all he wanted was that dollar. The dark power of it was calling to the mobster who had taken it off of the dead man, bidding him to keep it for himself. Like all the dollar’s previous owners however, he was destined to die. Carlos Alexander did get that dollar, even though he had to slaughter every mobster in the room, with some help from some of his baser acquaintances. Once it started, it didn’t take long to finish. Three minutes of pure carnage, and he had it. As his companions feasted on the flesh of the dead, he pulled a handkerchief from his pocket, and wiped the blood from his eyes, making sure not to dirty the dollar. He stared at it, the dark emanations of its power pulsing in his hand. Carlos Alexander smiled. He already had a place picked out for it, in his collection.
I like seeing all of these stories about 2000's underground poker. I wrote about my time in the 2000's running an underground poker ring in Charleston South Carolina. Here is what was going on in South Carolina during that time. This was a real cat and mouse game with the police that turned into a poker game all on its own. https://www.cardplayer.com/poker-news/4065-poker-players-fight-the-law-in-south-carolina Chapter 1 https://imgur.com/gzs3uYJ Every other morning as I iron my shirt for work I am reminded of the secret life that I had lived for nearly two years. See, an eight foot by four foot felt poker table with a four inch raised padded rail, automatic card shuffler, and chip drop-slot makes for a great ironing board. In a pinch it also serves many other, equally as important purposes. I name them off in my head as I flatten the collar of my favorite blue shirt; a large desk for history homework, a hard table for an impromptu interrogation, a soft platform for sweaty sex, and of course a poker table for making money. I put on my shirt, still hot from the iron and I roll up my sleeves as I walk down the stairs from the third story of my townhouse. The October air in Charleston is cool and feels good against the heat on the back of my neck. I slide into my shiny red BMW, nearly two years old now, but paid for. The smell of raw leather still lingers in the interior, and seems stronger on mornings like these. I instinctively push the button on the center console to lock the doors before I grab the gear shift and put the car into reverse. I don’t know why BMW doesn’t make them lock automatically. I pull out onto the highway and spin the tires, listening to the 330 horsepower wake up the car. I’m not in a hurry or anything, in fact I haven’t been in a hurry for quite some time. It’s just that it is sometimes important to make it look like you are in a rush, and sometimes it is just because it feels damn good to go fast. “Folks don’t get wealthy by being in a hurry.” I remember lecturing to Kevin in one of the first months of our two year, million dollar endeavor. He was always in a hurry. I still stand by my saying, though I should have replaced “wealthy” with “anything they want.” Folks don’t get anything they want by being in a hurry. Oprah Winfrey did not get rich by rushing into having a talk show with a book club, and presidents don’t get into the White House by throwing their name on the ticket the minute the idea pops into their head. No. Oprah started by landing a co-anchor position on the local nightly news. And Ronald Reagan started as a B-list actor before becoming president of the Screen Actors Guild, Governor of California, and finally President of the United States. People don’t get married by flying to Vegas minutes after meeting each other, or after a one night stand. Well, maybe they do, but this is why it doesn’t work. They slow down and date for years, are engaged for another and then they get married, in a church, surrounded by their families and are then taken off in a horse drawn carriage to their honeymoon. That’s how you fucking do it. It is an uneventful two hour drive on highway 17 going north. Myrtle Beach isn’t really busy this time of year, but the traffic is still just as bad. It’s a good thing that I am not in a hurry. I pull into my VIP spot with almost an hour to spare, the parking lot is empty except for a few cars spattered in the first two rows. An old minivan with curtains on the windows, a Ford Escort with a spare tire rusting on the rear axle, and an old Chevy truck with a child’s car seat in the passenger side, just to name a few. The owners of which are probably already claiming their lucky seats. Fucking suckers. They all probably rushed to get here too and onto the boat. I stay in my car for another 15 minutes and wait, listening to the ‘pumped’ playlist on my iPod, my car’s premium speakers matching perfectly to the acoustics of the interior space. I think just for a second about pulling out of my space and driving further up the coast to Atlantic City. I would probably be too exhausted from the drive by the time I got there and would sleep in the hotel until late at night. That is when the real whales come out. Here on the 11 am Myrtle Beach casino boat the closest thing to a whale is the 350 pound mother of five glued to a stool in front of the “Wheel of Fortune” slot machine. I don’t leave, instead I open my glove box and stuff six 100 dollar bills into my pants pocket, any more or any less would be unnecessary, at least on a Wednesday. I walk slowly up to the path and say hi to Dave as I pass up onto the ramp. I don’t need to show any ID to board. “Good Morning, Ryan.” Dave says as he straightens his back and pulls the daily newspaper from his stand, handing it to me. They all know me by name; I know most of theirs too, but not them. Which is alright, that makes us even. I pass through the halls and by the sad looking, unlit slot machines. Some people have already claimed their seat with a jacket and their lucky bucket. I go up to the tallest portion of the ship, the poker room, and head out onto the deck. No one else is out here, probably due to the two flights of stairs and the fact that there is a free buffet on the floor below. I sit down in one of the cushioned white chairs and pull the first cigar of the day out of my shirt pocket. I light it with my silver Zippo that is etched with a royal flush and blow out the puff of smoke as I put my feet up on the metal rail. It’s going to be another half hour before we undock and another half hour after that while we float out into international waters. I know from experience that this cigar will last exactly one hour, paired with two Grey Goose and Red Bulls it is truly the breakfast of champions. At this time most people in the eastern half of the United States are sipping on their second cup of coffee while sitting on their uncomfortable office chairs in their grey or brown cubicles. I think about this just as land disappears from sight over my polished black Italian shoes. That could be me, making 40k a year in an unhappy office; only looking forward to the weekends for freedom. My college degree is somewhere in a box already. I graduated in May, majoring in business management with a 4.0 GPA. My parents were thrilled; their little boy had accomplished something great. They didn’t know. Their little boy hadn’t been a little boy in a long time, and he had already accomplished something so great that he couldn’t even tell them. Fuck a degree, fuck a 4.0. The only reason I had even stayed in school for my last year was because I had nothing better to do, not because I wanted a fucking job. My parents think that I have submitted my application to nearly every business in Charleston. “Sorry mom, this economy just isn’t a good one for a freshly graduated 23 year old. They want someone with more experience.” I’m not sure how true this is, because I haven’t even made my resume, let alone actually gave it to a company. I was too scared of getting hired. So I don’t travel back to Ohio to visit them that often. I couldn’t lie to my mother right to her face. I could lie to nine strangers around a piece of felt, and they would believe me, but to my mom, no. I sometimes think that if she knew the basics of poker, she could beat me. My coworkers are all already around the table when the signal is called for the first hand to be dealt. I take the last good drag off of my cigar and tossed it over the two decks below into the water and grab my Vodka Red Bull and headed inside. The scene has changed dramatically from an hour ago. I slowly walk to the open chair on the right end of the table in seat three and pull 400 dollars out as I sit down. I surveyed the table while walking up. Most people have 200 dollars; one guy has about 350 dollars with his wallet next to his stack on the table. Sometimes it’s good to be the last to sit. I know exactly how much to put down to top everyone yet not be too robust and scare everyone off when I am in a hand. Mr. Wallet is not afraid to lose every bit of that 350, and I have to have that covered. The locals know me – and my play. They know exactly what I am doing – they think they know exactly what I am doing, I’m not worried about them. The good thing about casinos is the vacationers; rotating money. None of them know me or how I play, but I know all of them and exactly how they play. Well, at least the 90 percent of them that play the same damn way. This is especially true of the ones with dark sunglasses, or earphones, or their lucky card covers. They watch too much T.V. The dealer knows me by name and after taking my frequent player card he slides over my stacks of chips. Mostly white-one dollar and red-five dollar chips, but a few are green-twenty five dollar chips. “There you go, Ryan. Good luck” He says, tapping the top of the largest stack. Luck? I don’t know what it is about tapping and poker. I look around the table and catch a glimpse of a sunglassed teenager tapping the rail with a green chip, a fat man with an iPod tapping his knee along with the beat of his music and then the dealer tapping my white chips. And of course the tapping that every player does when they say “check”. I swear if I could block everything else out but the tapping it would sound like some sort of long lonely song. I grabbed my chips and pulled them close to the rail. The sound of chips clanking together is a sound that every poker player knows. It is especially prevalent during the first ten minutes of any game. Most people have been waiting, impatiently, to get those chips, and now they want to feel them in their hands. They want to show off their talent of chip-shuffling, and chip-bouncing, or other hand tricks. I have seen them all. Chip tricks are cheap tricks, who do these fuckers think they are? I can’t resist. I take a stack of three red chips and three white chips and put them side by side. I shuffle them once with perfect form, and then I cut the stack of six into two stacks of three again and shuffle once more. I again put them in two stacks of three and shuffle one last time. When I split them again they are in two perfect stacks of three reds and three whites. I amuse myself by doing this a few more times. No one is watching. They are all busy doing the exact same thing; killing the two minutes while the dealer shuffles the brand new deck of cards. Before I know it I have two cards in front of me and I take a quick peak. 4d9c. Rags, I have a 32 percent chance of catching a pair, and that wouldn’t even help. I probably have less than a 5 percent chance of winning this hand.. “Fold.” I say, tossing my cards into the middle of the table as I slump back into my chair. I’m in no rush.
I love Hitman. It’s the only video game franchise that I’ve played in its entirety, and it’s a series I will keep playing for years to come, regardless of whether or not they ever release Hitman 3. The key to Hitman’s greatness is its replayability. Every level has more than one solution, and the best have seemingly countless. I love sitting down with pretty much any Hitman game, loading up a favourite level, and executing a perfect hit in a way I’ve never done before. Don’t ask me about the overarching story, because I’ve only played most of these games linearly once, but ask me the best way to assassinate both targets at the fashion show and boy do I have tales to tell. So without further ado, here’s my rundown of every level in every main Hitman game with a brief write up and an overall replayability score. It may be a little obsessive, but hey, that’s part of the fun of being a Hitman fan. (If you’re wondering, the best way to kill both targets in at the fashion show is to push Dalia off a balcony onto Victor below. Seriously, it’s the greatest feeling in the world) Hitman: Codename 47 This is where it all began, and it’s absolutely a game Hitman fans should play once. I don’t think it holds up all that well but it’s fascinating to see where a lot of the series’ trademarks came from. As you probably know, the majority of the levels in the game were remade in Hitman: Contracts; I think Contracts improves on them significantly, so I will be leaving them out of my Codename 47 ratings, and discussing them when we get to Hitman: Contracts. 1 - Training - Ort-Meyer’s Asylum, Romania Here we go - our intro to Agent 47 (well, “47” here). As far as training levels go, it’s pretty decent, doing a good job of explaining gameplay mechanics, without overstaying its welcome. I’ve only ever played it once, however, and feel like I got everything I need out of it. Replayability: ⅕ 2 - Kowloon Triads in Gang War - Chiu Dai Park, Kowloon, Hong Kong See Slaying a Dragon in Hitman: Contracts 3 - Ambush at the Wang Fou Restaurant - Wang Fou Restaurant, Kowloon, Hong Kong See The Wang Fou Incident in Hitman: Contracts 4 - The Massacre at Cheung Chau Fish Restaurant - Cheung Chau Fish Restaurant, Kowloon, Hong Kong See The Seafood Massacre in Hitman: Contracts 5 - The Lee Hong Assassination - Wang Fou Restaurant, Kowloon, Hong Kong See The Lee Hong Assassination in Hitman: Contracts 6 - Find the U'wa Tribe - Colombian Jungle The three missions in Columbia are some of my least favourite in all of Hitman-dom, simply because you have to play all three as third person shooters. Stealth is almost never an option, and it drives me INSANE. Replayability: ⅕ 7 - The Jungle God - Colombian Jungle More of the above, and I feel worse for that little pig than any target in Hitman history. Replayability: ⅕ 8 - Say Hello to My Little Friend - Pablo Ochoa’s Camp, Colombian Jungle Look, I don’t hate Codename 47. It’s just that the levels that weren’t remade mostly aren’t very good. Sorry, Codename 47 - this one’s gonna be a no from me. Replayability: ⅕ 9 - Traditions of the Trade - Hotel Gallàrd, Budapest See Traditions of the Trade in Hitman: Contracts 10 - Gunrunner’s Paradise - Harbor, Rotterdam See Deadly Cargo in Hitman: Contracts 11 - Plutonium Runs Loose - Harbor, Rotterdam See Deadly Cargo in Hitman: Contracts 12 - The Setup - Ort-Meyer’s Asylum, Romania I actually like this one! It can, and should, be done stealthily, and even though I don’t care very much about the overall story of Hitman, these last two levels are pretty interesting. I also like bringing patients the items they want. It’s not that replayable, but it’s definitely a cut above the Colombia ones. Replayability: ⅖ 13 - Meet Your Brother - Ort-Meyer’s Asylum, Romania After the stealthy fun of The Setup it’s a little disappointing that the game ends with a shooting gallery. That said, killing clones of 47 is fun to do once. Replayability: ⅕ Hitman: Codename 47 Average Replayability: ⅕ Hitman 2: Silent Assassin This was the first game in the series I played, and my god did I love it. It improves on everything that worked about Codename 47, and ditches pretty much everything that didn’t. It doesn’t all work quite as well as I remembered, but it’s still a good game. 1 - The Gontranno Sanctuary - Vittorio’s Church, Sicily We begin in a cute little Sicilian church, and while there isn’t anyone to kill here, I like revisiting this level from time to time because it’s very zen and 47 seems to genuinely enjoy not killing people for a change. Replayability: ⅖ 2 - Anathema - Villa Borghese, Sicily Before we know it 47 is back to his old tricks and Diana sends him to assassinate a mafia don. The setting is certainly limited by the graphics, and there isn’t a ton to do once you get into the compound, but this has the honour of being the first proper Hitman level I ever played, and will always have a special place in my heart. Replayability: ⅗ 3 - St. Petersburg Stakeout - St. Petersburg, Russia This is a great one. The location, the music, the time limit, and the process of elimination game you have to play to identify the general all works together to create a mission that I still enjoy going back to. Replayability: ⅗ 4 - Kirov Park Meeting - St. Petersburg, Russia While not as good as St. Petersburg Stakeout, there’s plenty of fun to be had either sniping or bombing the targets. And that Jesper Kyd score - my god. Replayability: ⅖ 5 - Tubeway Torpedo - St. Petersburg, Russia This one feels a bit like filler, but it’s always nice when Agent Smith pops up. Replayability: ⅕ 6 - Invitation to a Party - St. Petersburg, Russia I love just about any Hitman mission with civilians hanging out at what would otherwise be a fairly ordinary location. Invitation to a Party fits the bill, and I think it’s a wonderful conclusion to the Russia chapter of this game. Replayability: ⅗ 7 - Tracking Hayamoto - Hayamoto’s Mansion, Honshu, Japan Hitman in Japan is fun because Agent 47 is basically a ninja. This level isn’t amazing, but poisoning sushi while dressed up as a chef is extremely satisfying. Replayability: ⅖ 8 - Hidden Valley - Honshu, Japan Definitely filler. Replayability: ⅕ 9 -At the Gates - Honshu, Japan Wait, we still can’t kill Hayamoto?! If I was giving out zero scores, this would be the number one candidate. Replayability: ⅕ 10 - Shogun Showdown - Katsuyama Mansion, Honsu, Japan It isn’t totally worth the two levels of tedium it took to get here, but Shogun Showdown is a cool level. Dressing up as a ninja and sneaking around lasers just feels so right. Replayability: ⅖ 11 - Basement Killing - Petronas Towers, Kuala Lumpur, Malaysia This level is fairly easy, but I absolutely love it. It can be done so smoothly with practice, and I find either of the three basic solutions to be a blast. I’ve completed this level waaay too many times. Replayability: ⅘ 12 - Graveyard Shift - Petronas Towers, Kuala Lumpur, Malaysia This level would feel right at home in a Splinter Cell, which is never a bad thing. Replayability: ⅖ 13 - The Jacuzzi Job - Petronas Towers, Kuala Lumpur, Malaysia Everything about The Jacuzzi Job is goofy fun, from the all-female guards to the rubber duck to the fact that Charlie is totally nude. I most definitely want to make boom boom with Charlie. Replayability: ⅗ 14 - Murder at the Bazaar - Nuristan, Afghanistan The most memorable thing about this section of the game is that 47 looks like Professor Quirrell from Harry Potter and the Philosopher’s Stone. Replayability: ⅕ 15 - The Motorcade Interception - Nuristan, Afghanistan Not only is this as dull as Hidden Valley it’s incredibly frustrating too. Hard pass. Replayability: ⅕ 16 - Tunnel Rat - Nuristan, Afghanistan Well, at least this is the last mission in Afghanistan. Replayability: ⅕ 17 - Temple City Ambush - Temple City, Punjab, India The layout of this level isn’t anything to write home about, but the surprise of the third assassin appearing never ceases to bring a smile to my face. Replayability: ⅖ 18 - The Death of Hannelore - Temple City Palace, Punjab, India The location is nice, but this mission’s just never done it for me. Replayability: ⅕ 19 - Terminal Hospitality - Hospital Island, Punjab, India Like the previous mission, there’s something about this one that just doesn’t click. The clone showing up at the end is kind of neat though. Replayability: ⅕ 20 - St. Petersburg Revisited - St. Petersburg, Russia I had forgotten how much this game sags at the end. We go BACK to St. Petersburg?! Replayability: ⅕ 21 - Redemption at Gontranno - Vittorio’s Church, Sicily Like Codename 47, we end where we began, and like Codename 47, we unfortunately end with a shooting gallery. It’s not a bad mission, just not a very replayable one. Replayability: ⅕ Hitman 2: Silent Assassin Average Replayability: ⅖ Hitman 2 Christmas Game Yes I’ve played this - no, you should not. Hitman: Contracts Like 2018’s Hitman 2, Contracts doesn’t set out to reinvent the wheel. What it does is focus on what made Silent Assassin great and do more of that. There are a few gameplay tweaks, but as far as mechanics go, Contracts mostly stays the course. What’s so special about it is the atmosphere; it’s by far the darkest Hitman game, and every level feels wonderfully seedy and grim. 1 - Asylum Aftermath - Ort-Meyer’s Asylum, Romania We start with the aftermath of 47 killing Ort-Meyer, and it’s a nice introduction to the basic concept of the game - revisiting the past. Replayability: ⅖ 2 - The Meat King’s Party - Slaughterhouse, Romania Everything about this mission is completely disgusting - I love it! Replayability: ⅘ 3 - The Bjarkhov Bomb - Remote Base, Siberia, Russia This mission feels very been-there-done-that, especially after the giddy grotesquery of The Meat King’s Party. Replayability: ⅕ 4 - Beldingford Manor - Beldingford Manor, England Oh HELL yes. One of the best Hitman missions ever, Beldingford Manor is the perfect illustration of what this series can offer. Interesting, but believable location - check. Endless ways to complete the mission - check. Wonderfully evil targets - check. Great score - check. So. Much. Atmosphere - check, check, check. Now, if you’ll excuse me, I’m going to go play Beldingford Manor for the 100th time. Replayability: 5/5 5 - Rendezvous in Rotterdam - Flaming Rotterdam’s Compound, Rotterdam, Netherlands Bikers are kind of the worst. I don’t like their shitty attitudes, shitty music, or shitty decorating choices. I don’t like this level. Replayability: ⅕ 6 - Deadly Cargo This is the first full-on Codename 47 remake in the game, combining Gunrunner’s Paradise with Plutonium Runs Loose. The location isn’t the most exciting, but with a nuclear bomb to diffuse and a treasure trove of different ways to complete the mission, I’m not complaining. Replayability: ⅘ 7 - Traditions of the Trade - Hotel Galar, Budapest, Hungary Another home run, this level is dripping with atmosphere AND features a ghost. Yes please. Replayability: ⅘ 8 - Slaying a Dragon - Chiu Dai Park, Hong Kong This level can be completed so hilariously quickly that I never really feel like putting in the effort to try other solutions. Replayability: ⅕ 9 - The Wang Fou Incident - Wang Fou Restaurant, Hong Kong It wouldn’t work that well story-wise, but these Hong Kong missions should probably have been combined Deadly Cargo-style. They’re just too simple on their own. Replayability: ⅕ 10 - The Seafood Massacre - Cheung Chau Fish Restaurant, Hong Kong This one is quite fun, and framing someone else for murder is always a good time. Replayability: ⅖ 11 - The Lee Hong Assassination - Wang Fou Restaurant, Hong Kong It’s not a bad end to the Lee Hong series of levels, but it’s a bit anticlimactic. Agent Smith raises its pedigree slightly. Replayability: ⅖ 12 - Hunter and Hunted - Hotel, Paris, France 47 goes full Leon: The Professional and it’s glorious. Playing Contracts for the first time, a part of me knew this mission must be coming, but actually playing 47s impossible escape blew my expectations away. A superb end to a very underrated game. Replayability: 5/5 Hitman: Contracts Average Replayability: ⅗ Hitman: Blood Money What more can be said about Blood Money? It’s the game where everything just fell into place. 1 - Death of a Showman - Southland Amusement Park, Baltimore, USA It’s a testament to the greatness of Blood Money that even the training mission is excellent. It’s not as replayable as some of the truly legendary levels this game has to offer, but Death of a Showman is the perfect introduction to everyone’s favourite Hitman game. Replayability: ⅗ 2 - A Vintage Year - Colchagua Valley Vineyard, Chile This is a very good Hitman level, but it hasn’t stuck with me the way some of Blood Money has. Replayability: ⅗ 3 - Curtains Down - Garnier Opera House, Paris, France This is one of those levels that you can point to and say, “THAT’S what Hitman is.” It’s Hitchcockian in its construction, gorgeous, and may feature the most satisfying kill in any Hitman game. And can I mention how fantastic the mission titles are in Blood Money? Replayability: 5/5 4 - Flatline - Pine Cone Rehabilitation Centre, California, USA Three targets AND you get to rescue Agent Smith. Hitman had done medical centres before, but this was the best yet by far. 47 in a robe makes me chuckle every time. Replayability: ⅘ 5 - A New Life - Suburbs, San Diego, USA Dear god this game just keeps knocking it out of the park. This may be my favourite Hitman level of all time, and it all comes down to the simple location. There’s something so twisted about watching 47 stalk his prey in the suburbs; it’s like Michael Myers in Halloween. It’s an inversion of everyday life, and a brilliant examination of the darkness that can lurk just below the surface. Replayability: 5/5 6 - The Murder of Crows - New Orleans, Louisiana, USA The (ahem) hits keep coming. I sometimes forget just how many great levels Blood Money contains. This is the first Hitman level to feature a colossal amount of NPCs and IO Interactive really uses them to their full advantage. Pushing through a raucous crowd while wearing a bird costume - perfection. Replayability: ⅘ 7 - You Better Watch Out… - Rocky Mountains, USA Perhaps it’s due to the quadruple whammy preceding it, but this level doesn’t totally work for me. Don’t get me wrong, it’s good, but not quite Blood Money good. Replayability: ⅖ 8 - Death on the Mississippi - Emily, Mississippi, USA This is a damn good mission, and I love how many targets there are. Replayability: ⅗ 9 - Till Death Do Us Part - Mississippi, USA I’m truly torn over whether to give this a 4 or a 5. It’s wonderful, but maybe not quiiiite top tier. Maybe. I dunno - it’s amazing. This is really a 4.5 Replayability: ⅘ 10 - A House of Cards - Shamal Hotel and Casino, Las Vegas, USA They really nail the feel of Vegas here, but something about this mission has never totally drawn me in. Replayability: ⅖ 11 - A Dance with the Devil - The Shark Club, Las Vegas, USA The concept for this level alone is mindblowing, but the (ahem) execution is just as flawless. This game is so good it makes me cry. Replayability: 5/5 12 - Amendment XXV - White House, Washington, USA Blood Money takes place mostly in America, so where better to have the final full level than the White House? It doesn’t quite reach the dizzying highs of some of Blood Money’s missions, but this is a supremely satisfying almost-finale. Replayability: ⅘ 13 - Requiem - Unknown, USA Ok, remember when I said I don’t really care about Hitman’s story? Or when I said I don’t like shooting galleries? Somehow all of that melts away in Requiem, and I’m left absolutely floored by this ending. As a mission it’s quick, but as a conclusion to the best Hitman game - flawless. Replayability: 5/5 Hitman: Blood Money Average Replayability: ⅘ Hitman: Vegas Well I thought I played all the Hitman games. There’s a great video review of this here: https://www.youtube.com/watch?v=SbgKsgKZS8s and it does kind of make me want to give it a shot. Hitman: Sniper Challenge The first of three sniper games, Sniper Challenge is fun. I’m not going to include it in my rankings because it’s so different in concept, but it’s definitely worth checking out. Hitman: Absolution Ok, let’s talk about Hitman: Absolution. It’s...a really good game, and if it wasn’t called Hitman I don’t think many people would complain. Compared to Blood Money, Absolution is indeed a bit of a misstep for the series. There’s less freedom or need to experiment, and those are two of Hitman’s greatest strengths. Here’s the thing though - I will never hold it against an artist for trying something new. That’s what art is all about. Did the changes totally work? No. So they course-corrected, and four years later gave us exactly what we asked for. This game also looks and sounds great. Textures, lighting effects, and NPC dialogue are polished until they gleam. The gameplay is by far the smoothest the series had ever seen, and they even came up with a solid story, told through well produced cut scenes. I’m just gonna say it - I’m a fan of Absolution. Please don’t hate me. 1 - A Personal Contract - Outskirts of Chicago, USA The target’s Diana?! Right off the bat Absolution takes a hard left turn, and I’d put this training mission up right up there with Death of a Showman. It does a fantastic job of explaining how the game works (including the much-maligned but actually really fun point shooting feature), and looks absolutely stunning. Replayability: ⅗ 2 - The King of Chinatown - Chinatown, Chicago, USA I think even Absolution haters would have to admit this level is awesome. There are endless way to kill the King, and having them all be in such a contained space is really impressive. Replayability: ⅘ 3 - Terminus - Terminus Hotel, Chicago, USA This mission is...kind of dull. If all of Absolution were like this I’d definitely be in the “not a fan” camp. I’m giving it an extra point for the scary bear and the really cool way it ends. Replayability: ⅖ 4 - Run for Your Life - Chicago, USA Here is where this game very much announces how different it is from other Hitman games. This feels like a mission from a completely different series and I enjoy it a lot. Replayability: ⅗ 5 - Hunter and Hunted - The Vixen Club, Chicago, USA This mission is great! Going from the stripclub to Chinatown feels like something from 2016’s Hitman, and a quick glance at all the challenges available demonstrates just how much this level has to offer. Replayability: ⅘ 6 - Rosewood - Rosewood Orphanage, Chicago, USA This one’s OK. Starting with carrying Victoria is very tense and atmospheric, but once that part’s over the rest of the mission isn’t that memorable. Replayability: ⅖ 7 - Welcome to Hope - Hope, South Dakota, USA This mission is mostly cutscenes AND features bikers. No thank-you. Replayability: ⅕ 8 - Birdie’s Gift - Hope, South Dakota, USA Even though the mission is very easy to complete, I love this location. They totally nailed the look and feel of this particular kind of place and sneaking through a shooting range is terrifying in all the best ways. This is also a fun location for target practice. Replayability: ⅗ 9 - Shaving Lenny - Hope, South Dakota, USA Having the Hope Cougars be a 1950’s style greaser gang makes me so very happy. Another gorgeous location, with plenty of targets and lots of ways to get the job done. Replayability: ⅗ 10 - End of the Road - Desert, USA This level is a work of genius. It’s a brilliant subversion of everything we expect from a Hitman game, and once you start experimenting there are practically endless ways to complete a level that can technically be beaten in three seconds. Replayability: 5/5 11 - Dexter Industries - Hope, South Dakota, USA This mission has a great opening cutscene, but for the most part it’s pretty bland. Replayability: ⅕ 12 - Death Factory - Hope, South Dakota, USA There’s sooo many ways to complete this mission, but for whatever reason the layout of the level just doesn’t appeal to me so I rarely come back to it. Replayability: ⅖ 13 - Fight Night - Dexter Industries, Hope, USA Dressing up as a luchador and killing Sanchez in the ring is really fun, but there’s not a ton else to do here. Replayability: ⅖ 14 - Attack of the Saints - Waikiki Inn, Hope, USA This is another great location, but let’s face it, there’s only one correct way to do this, and it’s dressed as a scarecrow. But I will happily dress as a scarecrow over and over again. Replayability: ⅗ 15 - Skurky’s Law - Hope, South Dakota, USA Another very solid level, with some fun disguises, and a cameo from Kane! Replayability: ⅗ 16 - Operation Sledgehammer - Hope, South Dakota, USA Operation Sledgehammer is OK, but the best part by far is just walking towards the church at the end; it’s epic. Replayability: ⅖ 17 - One of a Kind - Chicago, USA There’s not much to do here, save for some cool Hitman easter eggs. Replayability: ⅕ 18 - Blackwater Park - Blackwater Park, Chicago, USA The game is definitely dragging at this point and the part with Layla trying to seduce 47 only to have him murder her is really mean-spirited. Replayability: ⅕ 19 - Countdown - Chicago, USA The fog is awesome, the countdown adds a great level of tension, and pushing people off the roof is a blast. Replayability: ⅘ 20 - Absolution - Cornwall, England This mission feels pretty tacked on, especially after Countdown, but 47 saying “You’ll never know” makes the whole thing worth it. Replayability: ⅖ Hitman: Absolution Average Replayability: ⅗ Hitman Go Hitman chilled out for a bit and released a couple more mobile games. I’m not going to include either in my level rankings because they aren’t typical Hitman levels at all, but Hitman Go is a must-play for any Hitman fan. It’s equal parts delightful and challenging, and every level is a minimalist work of art. Hitman: Sniper Hitman: Sniper is also worth checking out. It’s bogged down by the usual mobile game unlockable nonsense, but there’s still plenty of fun to be had here, and it’s ridiculously cheap if you don’t fall for any of the microtransactions. Hitman I’m a little bit torn on Hitman. Let’s start with the good: Sapienza and Hokkaido are fantastic locations that I can literally play endlessly. IO has fully embraced the sandbox nature of these games and when it all works it’s as good as Hitman has ever been. But...I really miss the personality of Contracts, Blood Money, and Absolution. It’s easier to create atmosphere when levels are smaller and more contained - that’s why a lot of open world games aren’t very distinctive. The massive levels in Hitman just haven’t stuck with me the way some of the best missions in other Hitman have. That said, all I need to do is load up Sapienza, Hokkaido, or Paris and I’m pretty much guaranteed a great time. This game is a little tough to break into missions since there so many are twists on the six main locations so I’m only going to focus on the story ones. I debated doing a write up for Patient Zero but considering it’s also in existing locations I’ll just say that it’s totally worth playing at least once, especially the final level, which is bananas. And I also want to give IO a shout out for their commitment to players. They were releasing content for Hitman pretty much up until the release of Hitman 2, and they really, really seem to care about everyone who plays this game having something new to do whenever they boot it up. 1 - Freeform Training - ICA Training Facility, Greenland I love the idea of having training be in a simulated ICA environment - it’s a great tongue in cheek nod to the artifice of games themselves, especially training levels. Knowing that everyone in the level is just acting gives every playthrough an added level of enjoyment and the general shittiness of the fake boat is perfect. Replayability: ⅘ 2 - The Final Test - ICA Training Facility, Greenland I could have stood to have only one simulated environment - two seems like overkill. Replayability: ⅖ 3 - The Showstopper - Palais de Walewska, Paris, France This level really feels like IO announcing that they listened to fans’ reaction to Absolution. It has more ways to complete it than any previous Hitman level and really rewards multiple playthroughs. The targets aren’t all that memorable, but this is a welcome return to Agent 47’s roots. Replayability: ⅘ 4 - World of Tomorrow - Sapienza, Italy Sapienza takes everything that makes The Showstopper work and cranks it up to 11. The location is maybe the prettiest in any Hitman game, the layout is perfect, and it’s a blast to walk around in 47’s casual clothes and just hang out in this perfect little Italian town. Replayability: 5/5 5 - A Gilded Cage - Marrakesh, Morocco This one’s a bit of a bummer. It’s competent but just isn’t all that fun. Replayability: ⅖ 6 - Club 27 - Bangkok, Thailand Definitely an improvement over Marrakesh, but not as good as Paris or Sapienza. Replayability: ⅗ 7 - Freedom Fighters - Colorado, USA Oh man - I really dislike this mission. It’s bland and easy and just feels like something from a much worse stealth game. Replayability: ⅕ 8 - Situs Inversus - Hokkaido, Japan Luckily, Hitman totally sticks the landing. Situs Inversus is even better than Flatline. It’s equal parts tranquille and creepily sterile, plus 47 gets to dress up as a ninja and run across rooftops with a samurai sword. It’s a perfect ending. Replayability: 5/5 Hitman Average Replayability: ⅗ Hitman 2 Hitman 2 is to Hitman what Contracts was to Silent Assassin; It’s so similar that you can even play all of Hitman 1 within it, utilizing all of the updated gameplay features. But, like Contracts, Hitman 2 takes everything that worked in Hitman and doubles down on it, creating a truly immersive experience. Each location has a distinct atmosphere and there’s a running theme of how unsustainable wealth and power is. This is the best Hitman game since Blood Money - it might be the best Hitman game ever made. IO, now an independent studio, includes another fun sniper mode called Sniper Assassin, and there’s even multiplayer for the first time. Ghost Mode basically pits you against Agent 47 from an alternate universe and you compete with another player to try and get the best score on a level - it’s fantastic. There’s also plenty of single-player DLC yet to be released. It saddens me that the game isn’t doing super well commercially, and I really, really hope there will someday be a Hitman 3. I’m on board for life, IO, and I know a lot of other people are too. 1 - Nightcall - Hawke’s Bay, New Zealand Nightcall features a nice location and there are quite a few ways to get the job done, but I definitely prefer the training level in Hitman. Replayability: ⅖ 2 - The Finish Line - Miami, USA Oh man - this is one for the ages. There’s so much to do, and it feels like four levels all in one. Every mission story is worth playing, and that’s just the tip of the iceberg. I’ll be playing this one for years to come. Replayability: 5/5 3 - Three-Headed Serpent - Santa Fortuna, Colombia The only Codename 47 location that had never been revisited was Colombia and Three-Headed Serpent makes the return trip worth the wait. It’s nothing like the Colombia missions in Codename 47, but it’s a great level. I’ve barely scratched the surface of all the things to do, and the three distinct elements - the military, the wealth, and the drugs - all play beautifully off one another. Replayability: ⅘ 4 - Chasing a Ghost - Mumbai, India This level really shows off how much better the voice acting is in Hitman 2 compared to Hitman. Mumbai feels truly alive, and the level’s tight, labyrinthian structure is so packed with authentic details I would often stop just to marvel at the sun blazing from behind a skyscraper or to appreciate the all the little elements that were combined to create the laundry foreman’s office building. Trying to find the Maelstrom isn’t quite as fun as I hoped it would be, however, and I think the mission could have done without him. Replayability: ⅘ 5 - Another Life - Whittleton Creek, Vermont, USA As a huge fan of A New Life, this feels like a level created just for me (though I’m sure there are many, many other New Life fans out there). The scale of this compared to the original absolutely blows me away, and like the original, discovering all the darkness hiding beneath the veneer of small-town Americana makes for a wonderful juxtaposition. Whether it’s a creepy basement full of poison and baking or a politician with some truly reprehensible ideas, it’s eminently clear that 47 isn’t the only boogeyman in town. Replayability: 5/5 6 - The Ark Society - Isle of Sgàil, North Atlantic Ocean All the themes of class structure and wealth disparity come to a head in a perfect final mission. This article by Cameron Kunzelman beautifully articulates what makes this level, and Hitman as a whole, so special: https://waypoint.vice.com/en_us/article/4397e3/hitman-2-makes-you-the-catastrophe-everyone-is-dreading I’ll end by saying that I encountered a bug during my first playthrough of this mission and was unable to load any of my saves, forcing me to restart. With most games this would be a chore, but with Hitman I eagerly dove back in, and immediately discovered a completely new way to take out a target. That’s why I love Hitman so much. Replayability: 5/5 Hitman 2 Average Replayability: 4/5
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